SM Encumbrance and Fatigue
⚪ Last updated 2010⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #234 of 337 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
================ REQUIREMENTS ================ Oblivion Script Extender (OBSE) v17 is required for this mod to function Download OBSE from http://obse.silverlock.org =============== DESCRIPTION =============== Since version 2. 0 this mod has been reborn as an experient in the merging of features from running revised, realistic fatigue and more realistic encumbrance to integrate and work together to truly make an ultimate running mod. How the mod plays depends on which ini you choose. There are 3 ini templates available that can change how the mod plays. Realistic (default) -------------- This is the default play style trying to bridge realism with gameplay and what most people who have played previous versions of this mod will be used to. The first change of this mod is there is no actual encumbrance limit anymore. The original max weight is your safe encumbrance limit. You can continue to pick up items above but picking up too much will just cause your fatigue to drain faster. If you are holding alot over your safe encumbrance then your health will even begin to get damaged. Effectivly if are able to somehow survive the fatigue drains and health drains you could forever continue to pick up items but i hope you have really long restore fatigue and restore health duration effects active on you to accomplish such a feat. The gameplay settings of fatigue have been revamped. The Idea is that each perk allows you to run at %-ages of weight without any decrease in fatigue. So Novice you always lose fatigue when running, apprentice you only lose when above 25% encumbered, master you never lose fatigue from runing etc. Jump Fatigue loss is also dependent on your weight but generally it will be slightly less than normal. In effect these are much more friendly then other mods have done before, still if you dont like them you can modify in the ini. I\'ve listed the current all the current alternative values of other mods in the ini. Fatigue wise if you are running around at low fatigue you could collapse. If you collapse you will have lost the momentum of running and will only be able to walk for a while. The default amount of fatigue required before you can run again is 45. Your skill in acrobatics and luck helps to prevent falling over. If you are low on fatigue you will occasionally stop running to rest and will just keep on walking. Your skill in willpower and endurance will keep you going on longer and you will be less likely to need to walk a bit to rest yourself. There are indicative sounds included as your fatigue gets low (If you want blur you can turn that on in the ini). If your encumbrance is less than 5%-15% or your safe encumbrance based on your skill in athletics then you will be able to sprint. The default key is \'X\' which when holded down will make you move faster but will also drain your fatigue. You can change this key in the ini. Revised -------------- These settings follow in the footsteps
SM Encumbrance and Fatigue is an Oblivion mod that merges realistic fatigue and encumbrance systems into a unified running overhaul. Requires OBSE and is intended for players seeking a more immersive, challenging movement experience. Last updated in 2010, it has 220 endorsements and 5,881 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent community trust with 220 endorsements and nearly 6k downloads.
- Combines multiple gameplay overhauls into one package, saving load order slots.
- Aims for a cohesive experience rather than separate mods fighting each other.
⚠️ Cons
- Last updated in 2010 — likely outdated and may conflict with modern Oblivion setups.
- Requires OBSE, which adds an extra dependency and setup step.
For Oblivion players who want a more punishing, realistic movement system and don't mind tinkering with OBSE. Skip if you prefer lightweight mods or want clear documentation before installing.
💡 Beginner Tips
- Make sure OBSE is installed correctly and launch the game through OBSE loader, not the default exe.
- Check the mod's readme or forum thread for compatibility notes with other gameplay overhauls.
- Test the mod on a fresh save to avoid corrupting an existing character.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Strategy Master
- Version
- V2.6
- Downloads
- 5,881
- Endorsements
- 220
- Category
- Gameplay Effects and Changes
- Created
- 7/10/2007
- Updated
- 1/4/2010
🔧 How to Install Oblivion Mods
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