Settlements Of Cyrodiil-Silverfish Falls
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #33 of 35 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
So the time has come to close up shop. I have migrated all of the files from this page over to their new home. This page will stay up since I don't have control to do otherwise. I just won't be adding anything more to it. The files here have been archived and comment thread locked.
The current files (and all future updates) can be found Here.
Settlements of Cyrodiil - Silverfish Falls
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where does all the food
come from to feed that population?
Settlements of Cyrodiil is an attempt to answer that question. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of
these had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished
beta releases that the original authors simply abandoned.
Silverfish Falls adds a fully functioning settlement on the way to Morrowind, near the headwaters of
the Silverfish River. It was originally created by Poolacemail, titled Lakeview Village, and was situated
at the pond near the Ayleid Ruins of Mackamentain. It unfortunately occupied exactly the same real
estate as Shezrie's Lakewood Village, and also suffered mod conflicts with Unique Landscapes Aspen
Wood. This meant the only realistic fix was moving everything.
So the settlement was completely relocated and given an extensive makeover. Mod conflicts have been
greatly reduced and patches are available for the only conflicts I am aware of. Additional resources are
added to flesh it out a little more. The architecture is a unique combination of Cheydinhal and common
farmhouse. The occupants have full ai packages and can be seen performing various tasks throughout
the day. They raise several different types of crops and tend a small herd of swine. There is at least one
adventurer who travels afield to hunt deer.
My focus has been to give the appearance of a working settlement that lives off of what it produces.
Local vendors sell what they raise and provide several services to travelers. You will find
Adds a fully functioning settlement near the headwaters of the Silverfish River in Cyrodiil. A modest but appreciated addition for players seeking new locations, with 309 endorsements and 4,813 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 309 endorsements
- Part of a known series, so quality is likely consistent
- Adds a new location to explore in Cyrodiil
⚠️ Cons
- Last updated in 2019, so may have compatibility issues with newer setups
- Only one settlement added, so it's a small addition
For Oblivion players who enjoy discovering new, lore-friendly settlements and want to expand their exploration options. Skip if you're looking for major overhauls or gameplay changes—this is a single, focused addition.
💡 Beginner Tips
- Make sure to load this mod after any major overhaul mods to avoid conflicts.
- Use a mod manager like Wrye Bash or OBMM for easy installation and removal.
- Check the mod's comments section for any known issues or patches.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- mhahn123
- Version
- 1.0
- Downloads
- 4,813
- Endorsements
- 309
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 1/6/2014
- Updated
- 5/15/2019
🔧 How to Install Oblivion Mods
Download from Nexus.
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