Races Reshoveled (unsupported)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #10 of 94 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
This mod is no longer supported and has been superseded by Races Derusted, but will remain up for those who prefer it.
Similar to my birthsigns mod, this mod aims to make your choice of race vastly more interesting by giving each race truly unique traits and abilities you cannot get anywhere else.
Each race has three primary skills (+10) and three secondary skills (+5). All attributes modifiers listed are applied to a base of 40.
The Races of Men
Imperial
Primary Skills - Speechcraft, Blade, Heavy Armor
Secondary Skills - Blunt, Mercantile, Marksman
Attributes - -5 WIL, -10 AGI, -5 SPD, +10 LUK, +10 PER
Legion Conditioning - Imperials gain 25 points of Feather.
Imperial Luck - Imperials have a chance to find extra gold on kill, based on luck.
Leadership - Up to three Followers are rallied and have increased health and fatigue.
Redguard
Primary Skills - Blade, Athletics, Light armor
Secondary Skills - Block, Armorer, Mercantile
Attributes - +10 STR, -10 WIL, -10 AGI, +10 END
Healthy constitution - Redguards have a 50% resistance to poison.
Adrenaline Rush - Redguards regain 50 points of fatigue when they fell an enemy.
Desert Runner - Redguards gain an extra 50 points of fatigue.
Breton
Primary Skills - Restoration, Conjuration, Alchemy
Secondary Skills - Blade, Alteration, Speechcraft
Attributes - -5 STR, +5 INT, +10 WIL, -10 SPD, -5 END, +5 PER
Resist Magicka - Bretons have 25% resistance to all magic
Elven Lineage - Bretons gain an additional 25 points of magicka.
Dragonskin - Bretons gain 5-25% spell absorbption, increasing as they lose magicka.
Nord
Primary Skills - Blade, Blunt, Light Armor
Secondary Skills - Athletics, Block, Armorer
Attributes - +10 STR, -5 INT, -5 WIL, -5 AGI, +5 END
North Born - Nords are 50% resistant to frost.
Thunder Fist - A Nord's power attacks deal additional 30 fatigue damage to enemies.
Blood and Honor - Slaying a foe increases attack damage for a time.
The Races of Mer
Primary Skills - Destruction, Illusion, Mysticism
Secondary Skills - Alteration,
Races Reshoveled is a race overhaul mod that adds scripted effects to make each race significantly more unique. With 52 endorsements and 11,825 downloads, it has a modest following. Last updated in June 2026, it remains relatively recent, though the author marks it as unsupported.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent download count (11,825) shows some interest
- Scripted effects could add real gameplay depth
- Recently updated (June 2026) so likely works with current game version
⚠️ Cons
- Only 52 endorsements – not many players vouching for it
- Author explicitly marks it as unsupported – no future updates or help
For players who want more distinct racial abilities and are willing to experiment without hand-holding. If you're a modding veteran who enjoys trying under-the-radar overhauls, this might be your jam. Skip if you need active support or detailed documentation.
💡 Beginner Tips
- Since the mod is unsupported, check the comments section for any user-reported issues before installing.
- Make a save before installing so you can revert if the scripted effects cause problems.
- If you use other race mods, test for conflicts – this overhaul might override their changes.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Mark
- Version
- 1.3.4
- Downloads
- 11,825
- Endorsements
- 52
- Category
- Races, Classes and Birthsigns
- Created
- 12/22/2024
- Updated
- 6/18/2026
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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