Race Balance Tweaks
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #107 of 276 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
The design goals of this mod are 1: to make the races closer to each other other in power level 2: to make the differences between races more meaningful 3: to make the minimum possible changes to accomplish the first 2 goals This is a simple mod adjusting the abilities and power of the 10 normal starting races in Oblivion. It makes Bretons less powerful, and all other races more powerful. This mod does not changes any game settings, scripts, or world objects. The only things it changes are the races and their abilities and powers. It attempts to leave the basic theme and skills of each race intact. Many racial powers had their durations increased by 50% or 100%. Starting attributes and skills were unchanged, except that Khajiits now recieve an extra 10 points of luck.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- SkyRanger-1
- Version
- 0.81
- Downloads
- 256
- Endorsements
- 7
- Category
- Gameplay Effects and Changes
- Created
- 4/19/2008
- Updated
- 7/13/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await