Quest Wait Time - Reducer
⚪ Last updated 2008⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #232 of 276 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Removes many delays to get the next stage of a quest, so you are not force to pretend to sleep or break the feeling of quest flow by trying to find some other quest to do.
ModName: Quest Wait Time - Reducer Author: Acleacius Version: 1. 1 Release: 1-30-2008 What this mod does: This is a \"Work in Progress\", ever been short on time or just in the mood to play one questline at a time, but really hate having to pretend to sleep in a GAME, for days at a time (becasue it breaks the gameflow and feeling) just so you can get to the next stage in the quest? Then maybe this mod is for you, it removes most MAJOR (24 hour-plus) delays to get the next stage of a quest, so you are not force to pretend to sleep or break the feeling of quest flow by trying to find some other quest to do. This does not remove every single delay but was started based on my personal gameplay style and progression, so you can look at the list of fixes to see if this suits your needs/wants. I would consider changing others if there are requests, though I will be some what limited by my newbish skills. :) Version 1. 1 1. Removed 24 hour wait time to access Francois Motierre at the Chorrol Chapel Undercroft, during the Dark Brotherhood quest, The Assassinated Man. 2. Reduced the 21 day (damn that\'s long with slowed ftimescale :p ) wait to 7 days to get the Reward Painting, if you choose to help Chanel on the Chorrol quest, Canvas the Castle. 3. Heh, not sure how to explain this one, during Paranoia there are basically 3 stages, each requiring you to wait 24 hours to get the next assignment at the very least (unless you refuse his request for help which kills the quest for you then and there) and even longer if you carry out his final requests. So what I did was make it so those 24 hour periods not exist anymore, allowing you to get an assignment go interview, follow or whatever. Ok here is the sort of tricky part once you return to report to him (even immediately) he will start heading to the meeting point no matter what time of day. As an example I had picked the lock on his house, when entering, this seem to activate him and he proceeded to go to the meeting spot where I got my next assignment, rinse and repeat. :) Version: 1. 0 Release: At time of release, I have completed Thieves, Mages and Fighters questlines. I am proceeding to Dark Brotherhood, Miscellaneous Quest, KotN and SI. 1. Removed all time limits on the trainers, so if you can get to a trainer you can get trained. 2. The Thieves Guild, questline you no longer have to wait 24 hours for the Stranger to complete the forgery, just reinitiate dialog. 3. Mage Guild Chorrol Recommendation, you no longer have to wait 24 hours for Earana to complete her research, just reinitiate dialog. 4. Mage Guild, making a staff you no longer have to wait 24 hours for Delmar to make your staff, just reinitiate dialog. 5. Mage Guild, you no longer need to wait 24 hours to speak to Merator again to get meeting with Count hassildor, he forces dialog immediately after sending you away. 6. Mage Guild, you no longer need to wait 3 days to get the quest \"A Plot
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Acleacius
- Version
- 1.1
- Downloads
- 206
- Endorsements
- 10
- Category
- Gameplay Effects and Changes
- Created
- 1/30/2008
- Updated
- 2/7/2008
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