Night Eye Shader Switcher

⭐ ⭐ (401 endorsements) 📥 9,151 downloads 📌 v5.0 📅 8/29/2008
⚪ Last updated 2008

By scanti · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/13/2008 📅 Created: 8/29/2008
⚠️ Install Order · 3 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 OBSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 35 Visuals and Graphics mods in this game by downloads

📋 About This Mod

Name: SwitchNightEyeShaders Version: 5. 0 Date: 13 September 2008 Category: Modders Resource Requirements: Oblivion Script Extender (OBSE) version 13 or greater, Oblivion version 1. 2. 0. 416 Author(s): scanti Source: Description =========== This is an OBSE plug-in that allows you to add your own nighteye shaders and swap them at will during the game. Any shaders you create must be in the pso file format and be placed in the data\\shaders\\nighteye folder and the data\\shaders\\hdr.nighteye folder. Each shader must have 2 versions. One normal shader in the data\\shaders\\nighteye folder and another for when the game is using HDR in the data\\shaders\\hdr.nighteye folder. (If you miss out the hdr version of the shader and the player is using hdr then the screen will black-out or white-out while night eye is active). To create the shader files you can use the Oblivion shader editor utility by Timeslip. http://timeslip.chorrol.com/ I\'ve also added a HLSL shader development system. Write your shader in HLSL, name it .hlsl and place it in the data\\shaders\\dev.nighteye folder. When you next start the game the game will compile your hlsl shader and place it in either the data\\shaders\\dev.nighteye folder or the data\\shaders\\hdr.dev.nighteye folder depending on whether you have hdr enabled or not. This shader will get added to the game\'s shader list you can get it\'s enumeration by using the AddNightEyeShader \".hlsl\" command. Note you must end the filename with hlsl, not pso for it to find the shader. Once you are happy with your shader you can copy the compiled pso file into both the data\\shaders\\nighteye and the data\\shaders\\hdr.nighteye folders. The plug-in adds 2 new commands: AddNightEyeShader and SetNightEyeShader. To try out the plug-in I\'ve included some shaders that were created by Timeslip. To switch between them go into the command console and type in SetNightEyeShader followed by a value between 0 and 16 and then activate night eye. You can switch between shaders while night eye is still active. From version 5 of the plug-in you can have multiple nighteye effects active. Commands ======== EnumNightEyeShader Will find the shader associated with the shader filename and return a value you can use with SetNightEyeShader to switch to that shader. The filename must have the .pso extension. The filename must not exceed 100 characters or you will cause Oblivion to crash. (Was previously AddNightEyeShader, although you can still use that command as an alias). SetNightEyeShader This allows you to deactivate, activate a shader or add a night eye shader to the night eye effect list. Shader number 0 is always the default Oblivion shader. The Active Type is a number from 0 to 3: 0 - Set the shader to always be deactivated. 1 - Set the shader to always be active regardless of wh

🤖 AI-enhanced — based on mod data

An OBSE plug-in for Oblivion that lets you switch between several different night eye shaders while the game is running. A niche utility for players who want to customize the night eye effect without restarting, with 401 endorsements and last updated in 2008.

✨ Key Features

Switch between several different night eye shaders while the game is running.
Requires OBSE (Oblivion Script Extender) to function.
Lightweight plug-in with 401 endorsements and 9,151 downloads.

📊 Pros & Cons

✅ Pros

  • Community-trusted with 401 endorsements and over 9k downloads.
  • Adds real-time shader switching—no more restarting the game to change night eye.
  • Tiny plug-in that does one job without bloat.

⚠️ Cons

  • Last updated in 2008—likely outdated and may not work with modern Oblivion setups or patches.
  • Requires OBSE, so you'll need to install that first if you haven't already.
  • No documentation or screenshots provided, so you're on your own for setup.
🎯 Is This For You?
For Oblivion modders who want to tweak the night eye effect on the fly and don't mind fiddling with OBSE. Skip if you're on a vanilla playthrough or want a more modern, maintained alternative.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure OBSE is installed correctly—launch the game through obse_loader.exe, not the default launcher, or the plug-in won't load.
  • Since the mod is from 2008, test it on a clean save to avoid conflicts with other shader or visual mods.
  • Check the mod's comments section on Nexus for any user-reported compatibility notes with newer Oblivion patches.

📊 Mod Details

Game
Oblivion Mods
Author
scanti
Version
5.0
Downloads
9,151
Endorsements
401
Category
Visuals and Graphics
Created
8/29/2008
Updated
9/13/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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