Maigrets Pixie Twins
⚪ Last updated 2011⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 8.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 27 Companions - Creatures mods in this game by downloads
📋 About This Mod
MOD NAME: Maigrets Pixie Twins
AUTHOR: Maigrets
VERSION: One
DESCRIPTION:
Zee (Female) and Dee (Male) are blue Pixie twins and can be found at the Arcane University. They were previously owned by an apprentice mage who found them in a cave being bullied by their greater cousins, the common Imp. She took pity on them after dispatching the offenders and returned to the Arcane University with them thinking to keep them as pets.
However, she lost control of them as they were very naughty Pixies and would zap other mages with shock spells for fun causing a riot within the ranks of the other mages. The apprentice was punished and forbidden to leave the Inner University until she learned to be more careful.
But, the pixies remained on the loose and despite their best efforts the Senior Mages were unable to capture them for study without killing them. Since the Pixies became bored with their games and appeared to behave themselves they were allowed to remain until someone of sufficient skill came along to take them away.
Activate to Follow or Wait. Each Pixie has it's own AI so you can have one or both follow or wait wherever you tell them. They will do what's necessary without further intervention. On first activation a Summon Spell will be added to your spells list for each Pixie. Besides making it easier to call them if you've left them somewhere, it also helps with stairs and higher ledges where they may get stuck because of their size.
Unlike some of my other small companions which are pets only, these are fighting Pixies. They have the leveled spells of the normal Imps and these spells will level with the player. They are Essential so they cannot die, but they have a Healing Ability so they don't drop unconscious at the least opportune times. However, if they are constantly hit they may not have time to recover health but will do so when the fighting stops or they have time to regenerate their health. This may need adjustment later if it's too strong.
They also have Resist Poison and Resist Magic like my other companions as I've found some enchantments and spells can permanently damage Essential companions and require a reboot of the mod which is a pain.
Even though they are small they will keep up with you, but if they do get behind they will find you. They also have all the animations and water walking abilities of the normal Imps.
They will sneak when you do, BUT this relies entirely on your own Sneak skill, so if you are detected or come out of sneak mode they will also be detected and go into Combat mode. Assuming there are enemies around a
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Maigrets
- Version
- One
- Downloads
- 895
- Endorsements
- 78
- Category
- Companions - Creatures
- Created
- 7/15/2011
- Updated
- 9/6/2011
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