Maigrets Gnoll Archer
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 27 Companions - Creatures mods in this game by downloads
📋 About This Mod
See edit below re clean saves and Bonesplitters arrows.
UPDATE 2- Dec 3rd 2013 Bonesplitter now has a new Faction as well as Player Faction, which will soon be added to my other companions, so he will not fight with them if using more than one of them in the same game.
Thanks to AndalayBay for helping out at the Bethsoft forum.
This became necessary because Bonesplitter is a ranged character and he nearly always hits other companions when they are engaging enemies and are in his line of fire. When it happens too many times it causes them to fight and in some cases constantly be attacking each other which is annoying to say the least.
I've also changed his ammo situation thanks to Striker879. See comments on the Sticky post for info.
EDIT: Make a clean save and collect him again to be safe. Ignore the Info in the file archive or continue using the original file until I do some more testing re his arrows. Just replace the old esp with this one and continue as normal after picking him up again. I've tested it over several hours and a lot of fighting and it works as intended.
Still need the meshes, textures and sound folder from the original file as this is only the esp.
You may need to check load order as the dates will be different.
This info is also posted as a Sticky comment.
It looks like I'm going to have to look into Factions. I'm running Sable and Bonsesplitter and they keep fighting each other. I now know why this is though. It's because Bonesplitter is ranged and he keeps shooting Sable, or any other companion used I imagine, with arrows because she's in his way when he fires at the enemy.
For the time being I would advise not to use him with other companions, or at least mine, until I get it sorted which hopefully won't be too long. Need to study up a bit since I've been away from the game so long. It's annoying the heck out of me since this doesn't, or rarely happens with just the creatures followers who obviously have no weapons and he uses a lot of his arrows, although it would take a very long time to use all of them, when fighting with "friends."
Another thing I noticed which was possibly a glitch with the other mods I'm using is when we fought one particular trio of bandits ALL of his arrows ended up in one of the bandits inventory and he had to use his fists. I have no idea why that happened but unless it's a one off I'll have to concede defeat and devise some kind of menu system for him so he can be re-equipped. Trouble with that is he may not use his Idle animations anymore and be "statue like" when idle which I dislike intensely.
Whatever the case it will take me awhile to work this out, if I can, since he's a creature and not an NPC. It s
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Maigrets
- Version
- One
- Downloads
- 703
- Endorsements
- 47
- Category
- Companions - Creatures
- Created
- 11/29/2013
- Updated
- 12/2/2013
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