I dont feel quite right
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #180 of 194 Miscellaneous mods in this game by downloads
📋 About This Mod
Full README:
Name: I don't feel quite right...
Version: 1. 4
Date: 07/28/2009
Category: Miscellaneous
Requirements:
Oblivion Script Extender (OBSE)
Source: http://obse.silverlock.org/
Common Oblivion Library (Cobl) for IDFQR, Cobl
Source: http://www.tesnexus.com/downloads/file.php?id=21104
Recommended: Oblivion Mod Manager, Author(s): Timeslip
Source: http://timeslip.chorrol.com/
Recommended: OnHit Shader Replacement, Author: Timeslip
Source: http://www.tesnexus.com/downloads/file.php?id=7385
Description
===========
Have you ever pressed F1 to check your stats and everything looks ok?
Then later you unequip a fortify item and find an attribute or skill has been
damaged or drained? You wonder what the hell? When did this happen? This
mod will notify / remind you when your base stats are not 100%.
This mod adds a 3 scripts and a configuration ring.
Configuration in The Cobl version is located in +.
The script is defaulted to notify you with a Message and the Hit Shader effect
every five minutes. The script simply compares your character's base levels to
unfortified current levels for attributes and skills. If the current level is
less than the base, a message appears - "I don't feel quite right..." and then
Hit triggers the Hit Shader effect.
To turn off the message, adjust the strength of the Hit Shader effect, or to
adjust the time between notifications, equip the zIDFQR Ring. If you are using
the Cobl version, open your inventory, select +, and then select Configure
I don't feel quite right.
Your changes will take effect immediately on closing the menu.
This script does not change or modify anything. All it does is gather
statistics and report them. However, it will not report WHICH attribute or
skill is diminished.
This archive is distributed in what LHammonds calls OMOD-Ready format. It
allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:
Manual Installation
OBMM Installation
1. Uninstall the old mod.
2. Install the new mod.
3. Start oblivion and play. There is no effect on saved games.
Manual Install
--------------
1. Extract this archive to any folder and then copy the the esp you wish to use
to Oblivion's Data folder. You can ignore or delete the "omod conversion data"
2. Start Oblivion Launcher, click Data Files, and enable the .esp
📊 Mod Details
- Game
- Oblivion Mods
- Author
- apellis
- Version
- 1.4
- Downloads
- 457
- Endorsements
- 20
- Category
- Miscellaneous
- Created
- 11/2/2008
- Updated
- 7/28/2009
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