Horse Speed Equals Player Speed
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #240 of 302 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Name: Horse Speed Equals Player Speed Version: 1. 7 Date: 2 April 2009 Category: Gameplay Effects and Changes Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE) Author(s): kuertee Source: http://www.tesnexus.com/downloads/file.php?id=8805 1. 7 Change ========== Tweak: The horse doesn\'t slow down to its normal speed when combat starts anymore. This was a remnant of when I was trying to find a way to stop the \"uncontrollable player\" bug (which I found in 1. 6). New feature: You can take the horse through the city gates by going through them without dismounting. The Horse commands mod (and others?) already allowed horses to follow the player through to the cities. But to get through the gates, the player needed to dismount. This feature allows the player and the horse through doorways without dismounting. Horse commands\' \"town travel\" script works by teleporting the horse to the player when the player moves through the doorway. This mod works by simply teleporting the player while mounted through the door. Oblivion\'s vanilla behaviour when teleporting the player is to teleport the mount they are on as well. So this works independently of Horse commands. When Horse commands is active, the horse will still follow the player through the gates as normal (when the player is not mounted). Without Horse commands, the horse will never follow the player through the gates. But the horse can be directed in through the gates by going through them while mounted. The default key to get the horse to travel through the door is O. Change this key in the INI file. Unfortunately, Oblivion is hardcoded to dismount the player when activating doors. And I didn\'t find a way around this. New feature: By default, you can take your horse indoors by directing them through the doors. Change this option by setting it to \"0\" in the INI file. Description =========== Increases the player\'s ridden horse\'s base speed to 110% of the player\'s base speed. Riding the horse at its walk speed is now beneficial to the player - rather than a penalty as is the case with unmodded game. Gallop speeds are not affected. Unlike the horses\' original walk speed, their original gallop speed seems correct. So this speed-change is not applied when the horse is at a run. To try to make this mod compatibile with others, the speed-change is only applied when the player is riding the horse. And is immediately removed when the player dismounts from the horse. Note 1: Unfortunately Bethesda hard-wired animation speed with movement speed. So, you may find the horses\' animations a little unrealistic - especially when the player\'s speed is quite high. Note 2: The mod, Illusionary Nothing\'s Better horses, was this mod\'s \"inspiration\" (if you can call it that). I found that Maboroshi\'s Saddle Bags (before version 3) doesn\'t work with Illusionary Nothing\'s speed increases because Maboroshi hard-wire
📊 Mod Details
- Game
- Oblivion Mods
- Author
- kuertee
- Version
- 1.7
- Downloads
- 1,665
- Endorsements
- 56
- Category
- Gameplay Effects and Changes
- Created
- 1/19/2007
- Updated
- 4/2/2009
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