Battle fatigue and injuries

⭐ — (73 endorsements) 📥 2,346 downloads 📌 v0.70 📅 5/23/2009
⚪ Last updated 2012

By kuertee · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/4/2012 📅 Created: 5/23/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 302 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Battle fatigue (psychological damage from getting near death from combat) and injuries (physical damage of cuts, bruises, ligament sprains) are incurred in combat.

Name: Battle fatigue and injuries Version: 0. 70 Date: 4 February 2012 Category: Gameplay Effects and Changes Requirements: Oblivion. ESM or Nehrim. ESM, Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE): http://obse.silverlock.org/ Optional: Pluggy: http://tesnexus.com/downloads/file.php?id=23979 Author(s): kuertee Source: http://www.tesnexus.com/downloads/file.php?id=24604 Changes since last updates (0. 69) ================================= 0. 70, 4 February 2012: Tweak: When loading a game after you die, the game may crash. However, if you quit to the Main Menu and load the game from there, it doesn\'t. In this version, after you die, you won\'t be able to load a game except from the Main Menu. You can load the game normally while alive. Gameplay changes ================ Injuries are the debilitating physical cuts and bruises caused by combat when: 25 Damage or more is received in a short time, or from a small chance (1%) that increases over time while in combat. These injuries can be viewed in your Active effects screen. Most injuries are healed after 8 hours of sleep. NPCs and the player gets injuries. Magical relief from injuries when Health is healed magically. E.g. potions, spells, etc. These bonuses can be viewed in your Active effects screen. The Magnitude of magic determines the amount of relief. Willpower determines the length of relief. NPCs and the player. Battle fatigue are psychological/mental conditions that come from almost dying (Health drops below 25%) in combat. These penalties can be viewed in your Active effects screen. Battle fatigue is cleared after 8 hours of sleep. Incurred only once per combat. The player only. Gain full Health over 1 hour. This moves Oblivion\'s healing when waiting for 1 hour from the Wait screen into the game world. NPCs and the player. Compatibility ============= Requires either Oblivion. ESM or Nehrim. ESM. There is an ESP for Oblivion. ESM and another for Nehrim. ESM. Optional with LAME: \"kuertee bgMagicEVShader default drain effects.esp\" to reset DFAT Magic effect\'s shader to \"effectDrain\". Load after bgMagicEVShader.esp. Optional with MMM: \"kuertee MMM OnLoadCS disabled hmf effects.esp\" to disable it\'s Health changes applied with ModActorValue. Load after all of MMM. No scripts, animations, items, etc. were modified so this should be compatible with combat mods - even those with other injuries systems. The injuries will simply \"double-up\". Details ======= Configure this mod with its INI file in (game folder)\\Data\\Ini\\. Penalties are applied as Drain Attributes effects attached to enchanted and invisible \"tokens\". Injuries: Body injuries (40% chance): -3 Endurance and -2 Strength Arm injuries (30%): -3 Agility and -2 Strength Leg injuries (20%): -3 Speed and -2 Strength Head injuries (10%): -1 Intelligence, -1 Willpower, -2 Personality Battle fatigue and injuries heal ov

📊 Mod Details

Game
Oblivion Mods
Author
kuertee
Version
0.70
Downloads
2,346
Endorsements
73
Category
Gameplay Effects and Changes
Created
5/23/2009
Updated
2/4/2012

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