Fundament
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #86 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can edit skill advancement rates, game settings, and even Oblivion.ini settings (without any permanent changes to Oblivion.ini itself). Fundament edits only what you specify in the initialization file: anything you leave out isn\'t touched. If Fundament.ini is empty, absolutely nothing happens in-game; it\'s like the mod isn\'t installed. Furthermore, each character can have their own unique configuration which overrides or adds to global settings. Fundament comes with a collection of scripts which change various aspects of gameplay. These are collected into a single mod, Bundlement.esp, but each individual feature can still be enabled or disabled separately. As with the rest of Fundament, everything is disabled by default.
- []Global Rate Control Base skill slowdown and training cost control, with change-over-time options. []Magic Prices Adjusts gold prices for enchanting, spellmaking and spell purchase. []Racial Talents Skills with a racial bonus also get improved advancement rates. []Variable Advancement: Armorer Rate of Armorer advancement depends on amount repaired per swing. []Variable Advancement: Marksman Gains are dependent on target\'s range; bonus for sneak attacks. []Variable Advancement: Melee Slower weapons give more skill; bonus for power attacks and sneak attacks. []Variable Advancement: Mercantile Rates vary with trade value and vendor\'s skill; get skill for buying spells. []Variable Advancement: Spells Per-effect gains; gains on-cast; magicka-based, range-based, and more!
Fundament is a generalized config-based mod for Oblivion that replaces many small mods, including its predecessor Progress. It allows users to safely edit skill advancement rates, game settings, and Oblivion.ini settings through simple initialization files. With over 2,500 endorsements and 74,000 downloads, it's a popular tool for tweaking gameplay.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,524 endorsements and 74,951 downloads
- One mod to rule them all—cuts down on mod bloat by replacing many small tweaks
- Config files mean you can tailor exactly what you want without cluttering your load order
⚠️ Cons
- Last updated in 2014—may have compatibility issues with newer Oblivion versions or mods
- Requires manual editing of initialization files, which might intimidate less technical players
- No detailed documentation provided in the description, so you'll need to figure out the syntax on your own
For Oblivion players who love fine-tuning gameplay mechanics and want a single tool to adjust skill progression and game settings. Perfect for modders who prefer config files over multiple small mods. Skip if you're looking for a plug-and-play mod with a GUI—this is for tinkerers.
💡 Beginner Tips
- Back up your Oblivion.ini before letting Fundament modify it, just in case you want to revert.
- Start with small changes to skill advancement rates to see how they feel before tweaking everything.
- Check the mod's forum or comments for user-shared ini examples if you're unsure about syntax.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- AkhraGee
- Version
- 4.03
- Downloads
- 74,951
- Endorsements
- 2,524
- Category
- Gameplay Effects and Changes
- Created
- 11/11/2011
- Updated
- 11/22/2014
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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