TRAP
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #65 of 85 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
tejon\'s Racial Adjustment Package (TRAP) Requires OBSE v0020+, Fundament R3+ The goals of TRAP are: to make racial selection matter, giving every race compelling and unique effects on gameplay that last through the entire game; to take away exploitative and \"obviously better\" abilities, but still increase the contribution of race to your character overall; to create a better balance and diversity of attribute and skill bonuses between the vanilla races; and in all of this, to draw as much inspiration as possible from the game lore, so that the way the races feel in play reflects their culture and mythology. The technical specifications of each race can be found in \"TRAP Racial Details,\" which has been uploaded as the readme here on Nexus (far right button, just above). Longer descriptions of the changes from vanilla, with notes on the inspiration and reasoning behind them, are in \"TRAP Design Notes\" within the archive. TRAP should generally be compatible with everything except other race mods. Because TRAP makes no cosmetic changes, purely cosmetic mods are compatible. If they use .esp or .esm files, Wrye Bash must be used to merge the changes. Otherwise, they should just work. Custom races are also compatible with TRAP. In the case of bg2408\'s Race Balancing Project, placing TRAP below RBP in your load list should safely give you RPB\'s new races but TRAP\'s vanilla changes. Unfortunately, beta versions of TRAP cannot be upgraded. The scripts are too different to clean up the data in-place, and the beta didn\'t have a cleaning mode. In this case, a new character is mandatory. Otherwise, TRAP can be added to a game in progress.
TRAP (tejon's Racial Adjustment Package) is a race overhaul mod for Oblivion that makes racial selection matter by giving each race unique, lasting gameplay effects while removing exploitative bonuses. With 614 endorsements and 19,234 downloads, it's a well-received choice for players seeking meaningful racial diversity.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 614 endorsements and nearly 20k downloads.
- Focuses on long-term balance, not just early-game tweaks.
- Removes cheesy exploits, making races feel fair but distinct.
⚠️ Cons
- Last updated in 2013 — may not be fully compatible with newer Oblivion patches or mods.
- Requires a new character to fully appreciate racial differences, so not ideal for existing saves.
For Oblivion players who want racial choice to actually impact their build from start to finish. Perfect for roleplayers and min-maxers tired of cookie-cutter races. Skip if you prefer vanilla balance or don't want to restart your character.
💡 Beginner Tips
- Back up your save before installing, and start a new game to see the racial changes in action.
- Check the mod's forum page for any compatibility notes with other race mods.
- Use a mod manager like Wrye Bash to ensure clean installation and easy removal.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- AkhraGee
- Version
- 1.1
- Downloads
- 19,234
- Endorsements
- 614
- Category
- Races, Classes and Birthsigns
- Created
- 8/2/2009
- Updated
- 3/23/2013
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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