FranOOOMMM!
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #187 of 337 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
See FCOM Convergence for the latest updates on this! ========= FranOOOMMM! Beta 0. 5 (sounds like kaboom!) by dev_akm ============= BETA 5 UPDATE ============= The Beta 0. 5 update adds two new plugins. The important one for most players is FranOOOMMM_GuardFix.esp. This will let you use the latest MMM version and still load MMM after OOO without getting duplicate guards. You\'ll need to put FranOOOMMM_GuardFix.esp after MMM in your load order. By doing this, you essentially restore the OOO guard changes after MMM wiped them out. The huge advantage with FranOOOMMM_GuardFix.esp is that you\'re now free to choose whether you want MMM 1. 71 before OOO or after it. You don\'t need to use this if you\'re already loading OOO after MMM (in this case OOO will already be removing the guard changes made by MMM). You also don\'t need this if you\'re using my modified MMM 1. 70 plugins (since those remove the guards from MMM already). However, if you want to use MMM 1. 71 and you want to load it after OOO, then add FranOOOMMM_GuardFix.esp after MMM to restore the OOO guard changes. A very small minority of players who don\'t want to use Fran\'s mod at all can use the other plugin -- FranOOOMMM_OOOItemLists.esp -- instead of FranOOOMMM_FranItemLists.esp to preserve the rarity of high-level items (especially Daedric and Glass) when using MMM. This plugin represents a fairly large amount of work redesigning the OOO versions of vanilla LL0NPC item lists to be more compatible with mods like MMM. It will be included in the upcoming MMM for OOO when Martigen gets a chance to finish that project. Sotobrastos is also considering it for possible inclusion in a future version of OOO. Do not use this plugin if you want to see any of Fran\'s NPC gear in the game. It can be loaded anywhere after OOO in your load order. You can\'t currently use the FranOOOMMM_OOOItemLists with FranOOOMMM_WarCry_BobsArmory -- you\'ll need to create your own Bashed Lists file using Wrye Bash if you want to use FranOOOMMM_OOOItemLists along with WarCry and Bob\'s Armory (and/or any other mods you\'re using). Fortunately, Wrye Bash makes this really easy for anyone to do themselves. If you do create your own Bashed Lists using Wrye Bash, be sure to select FranOOOMMM_OOOItemLists.esp as one of your relevelers -- in this case your relevelers should be Oscuro\'s_Oblivion_Overhaul, OOOItemLists, and SpawnMerge (no need to pick any others as relevelers). The Beta 0. 43 update fixed the errors in 0. 43 by including multiple versions of FranOOOMMM_WarCry_BobsArmory.esp. There\'s now a subdirectory called FranOOOMMM_WarCry_BobsArmory. Inside you will find two subdirectories: Mart\'s Monster Mod Mart\'s Monster Mod for Francescos These contain variants of FranOOOMMM_WarCry_BobsArmory.esp appropriate for whichever version of MMM you are using. If you use the wrong one, Oblivion will CTD when you try to launch it. Beta 0. 42 update tried but failed to fix
FranOOOMMM! is a gameplay effects mod for Oblivion, currently in beta 0.5. It appears to be a precursor to FCOM Convergence, with the author directing users there for updates. With 81 endorsements and over 6,600 downloads, it has a small but active following, though it hasn't been updated since 2008.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent download count (6,660) shows some players are using it
- Author points to FCOM Convergence for the latest updates, so there's a clear upgrade path
- Part of a known mod series, which adds credibility
⚠️ Cons
- Last updated in 2008 — likely incompatible with current Oblivion versions or mod setups
- Beta status means it may be unstable or incomplete
For Oblivion modders who are curious about the origins of FCOM Convergence and want to try an early beta. Skip if you want a polished, well-documented mod — this one is a relic from 2008 with no real description.
💡 Beginner Tips
- Since this is an old mod, check if it requires OBSE or other utilities — the description doesn't mention any, but be cautious.
- If you're interested in FCOM, skip this beta and go straight to FCOM Convergence for a stable experience.
- Back up your save before installing any beta mod, as it could cause issues.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- dev_akm
- Version
- 0.5
- Downloads
- 6,660
- Endorsements
- 81
- Category
- Gameplay Effects and Changes
- Created
- 12/2/2006
- Updated
- 1/8/2008
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