Essential Oblivion Vanilla Friendly Leveling And Balancing Tweaks
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #7 of 11 Skills and Leveling mods in this game by downloads
📋 About This Mod
This is the first time I have attempted making a mod for Oblivion. This mod tweaks and modifies quite a few of TES IV Oblivions leveling mechanics that I consider to be one of the weaker aspects of the game.
So what does this mod do?
This mod tweaks and modifies quite a few of TES IV Oblivions leveling mechanics that I consider to be one of the weaker aspects of the game.
This mod changes...
Skill Progress Accumulation:
This mod changes the growth rate in an attempt to make all the skills increase more equally with each other. For example athletics will increase much faster then before. Armoror will increase roughly the same as before. Combat skills will increase twice as faster then before equal to magic skills. Hand to hand increases slightly slower then other combat skills to account for the less damage dealt when using hand to hand. Restoration now increases at the same rate as destruction and alteration. Mercantile increases twice as faster and alchemy and conjuration increase a little bit slower then before. The idea is to make it so no skill is too fast or slow to gain a level increase for while also taking into account the effort that goes into increasing that skill. The idea behind this mod is to rebalance the game in a way that is fair but takes the grind out of increasing certain skills and allowing them to increase in an equal learn rate leading to roughly decent bonus attribute multipliers on level up for simply playing your class naturally the way you are supposed to. This way you don't need to min max to gain good bonus multipliers on level up.
Governing Attributes Tweaks:
This mod does is changes some of the governing attributes of skills. For example, instead of endurance governing block, agility now governs block. Instead of speed governing light armor, endurance governs governs light armor. I tried to make all governing attributes make more logical sense for the skills they govern. For example movement skills are going to increase speed, taking damage will increase endurance regardless of armor worn, swinging a blunt weapon will increase strength and blocking and parrying attacks will increase your dexterity (agility). The descriptions for these attributes have also been changed to accommodate the the governing attribute changes for certain skills.
More Skill Increases Required For Leveling Up:
Instead of only ten skill increases required for leveling up, now fifteen skill increases are required for leveling up (think of how it was in Daggerfall). The reason I have changed this is to allow for a better chance for characters to gain more bonus multipliers for the skills they use each time they level up making each level up more meaningful as well as to make up for increasing the learn rate of many of the skills. Trainers will train a skill seven times instead of only five times like before.
Changes To The Way The Game Rewards Skill Increases And How The Game Calculates Attribute multipliers:
Changes how the game calculates attrib
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Jonathon Hart
- Version
- 1.14
- Downloads
- 366
- Endorsements
- 9
- Category
- Skills and Leveling
- Created
- 4/19/2024
- Updated
- 5/4/2024
🔧 How to Install Oblivion Mods
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