LF DnD Portable Hole Mod Collection

⭐ — (0 endorsements) 📥 432 downloads 📅 11/8/2011
⚪ Last updated 2011

By DrChi - Modified by LFact · Player homes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/12/2011 📅 Created: 11/8/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #21 of 264 Player homes mods in this game by downloads

📋 About This Mod

Various portable houses based on DrChi\'s D&D Portable Hole. The collection may grow.

Name: LF DnD Portable Hole Mod Collection Category: Abodes - Player homes/Houses Requirements: Oblivion Patch(or Shivering Isles Patch if you have SI) 1. 2. 0. 214, Oblivion Script Extender(v17 or later is recommended) Author(s): DrChi - Modified by Y. W. Ahn(aka LFact) Source: http://www.tesnexus.com/downloads/file.php?id=40963 Description =========== Various portable houses I made based on \'DrChi\'s D&D Portable Hole\'. As original, you should buy the amulet from Rindir\'s Staffs and wear it to summon portal. Details ======= Changes from Original D&D Portable Hole by DrChi(Other than interior): 1. Cleaned up plugin(Removed all vanilla scripts that can cause problem) 2. Scripted spell effect \'DnDPortableWarp\' is now obsolete, although the effect is still there. 3. Instead of using player. PositionCell to warp player in the cell, place XMarkerHeading and use player. MoveTo. 4. XMarker which was used to mark player\'s current position is replaced with Marker creature(it\'s always invisible, so don\'t worry). 5. Does not use placeatme for placing warp portal anymore. I used a portion of Wrye\'s \'summon bed\' script to get position of summoned portal(Check \'Summon Object\' in CS Wiki). Also I used some trigonometry functions from OBSE to shorten the summon script. 6. Make the mod detect Shivering Isles(simply for failsafe). Note it relies on dummy plugin \'DLCShiveringIsles.esp\'(You can\'t go into SI without loading SI resources anyway). Again, it uses OBSE function to do so.(If you don\'t have SI, delete or comment out SI world part from script, for \'GetPlayerInSEWorld\' is SI specific function) Install ======= 1. Extract the files to (install folder)\\Oblivion\\Data\\ 2. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the .esp file(s). 3. The game should be launched with OBSE launcher to work. Else the mod won\'t work, or the game will crash. Uninstall ========= 1. Remove all stored items from every containers. Exit the portable house. 2. Save and quit the game. 3. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). Then delete the file. Note: Sometimes you may end up in the Tiber Septim Hotel after removing this mod. Incompatibility & Issues ======================== 1. This does not work with original D&D Portable hole or any portable house derived from DrChi\'s work. 2. You may use it with other portable house mods, but do not try to summon a portable house inside of another portable house. It can cause weird things. 3. Sometimes your companion may follow you through the portal. If it is portable house template, there\'s no pathgrid set inside, so any NPC that follows you can be stuck there. 4. Sometimes summoning can fail. Or sometimes summoned portal disappears in a moment. Notes ===== 1. For requirement of each mod, read included readme file. Some may require other mod such as COBL. History ======= 11/13/2011 - \'Living in Ba

📊 Mod Details

Game
Oblivion Mods
Author
DrChi - Modified by LFact
Version
N/A
Downloads
432
Endorsements
0
Category
Player homes
Created
11/8/2011
Updated
11/12/2011

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