Dynamic Training Cost
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #66 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Dynamic Training Cost
REQUIREMENTS: OBSE MenuQue Fundament
I am so fed up of making these mod descriptions... but I must not falter!
Welcome, ladies and gentlemen, to my latest battle against the Oblivion scripting engine! The fighting was fierce, the contestants were most unsubtle and unimaginative, but in the end, I came out victorious once more, to the joy of my ego and the woe of good code writing practices worldwide... but enough about singing my praises, lets get down to what is this and why you should or shouldn't care.
This mod will change the cost multiplier for skill training based on several factors which you can customize to your liking, thus providing variable skill training costs according to:
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[]Your own character level.
[
]The trained skill being one of your major or minor skills. []The trained skill being of your class specialization. []Your base value in the trained skill's governing attribute. []Whether you share a faction with the trainer, and your rank in it (NOTE: only factions joinable by the player, and only the common faction in which you're highest ranked, should count) []The trainer's maximum training level (basic, advanced, master)[]The trainer's disposition towards you.
An additional option enables unlimited training sessions per level, by resetting your training session count after each session instead of raising the setting like so many other mods do.
It also allows you to add one of two features regarding training:
- []There's the option of having the training menu pop back up right after clicking the train button, so that you don't have to select it again in the dialog menu after every training session.
- Or, you can configure an amount of game time to go by after every training session, like it did in Daggerfall and Morrowind. The amount of time will also appear in the menu. Use with care, since weird things could happen after forcing the time to advance in such a way. The trainer's AI will be updated after the training session, so you'll have to mind his service hours.
Dynamic Training Cost is a gameplay mod that lets players adjust training session costs based on several factors and adds features to improve training. With 182 endorsements and 4,036 downloads, it's a niche utility for players wanting more control over training mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 182 endorsements and over 4,000 downloads.
- Gives you control over training costs, which is great if you want to tweak the economy.
- Improves training overall, so it's not just a cost tweak—it adds extra functionality.
⚠️ Cons
- Last updated in 2015, so it might not work with the latest game version.
For players who want to fine-tune training costs in their game, especially if you're into balancing or role-playing. Skip if you're looking for a modern, well-documented mod with clear features.
💡 Beginner Tips
- Since the mod is old, check if your game version is compatible before installing.
- Look for any config files after installation to see what options are available.
- If you're using a mod manager, install manually to avoid potential conflicts.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- migck
- Version
- 1.1
- Downloads
- 4,036
- Endorsements
- 182
- Category
- Gameplay Effects and Changes
- Created
- 8/15/2015
- Updated
- 8/20/2015
🔧 How to Install Oblivion Mods
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