Dwemer Ruins With XCV Creatures
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #16 of 38 Animals, Creatures, Mounts & Horses mods in this game by downloads
📋 About This Mod
Adds creatures from Xartom's XCV to David Brasher's Dwemer Ruins. Also adds another ruin over the border in Skyrim.
There are eleven new automata, and they are added into the existing levelled lists so you will see a mixture of old and new ones. The more powerful ones will only appear from level ten onwards.
The new Skyrim ruin, Dzangthand, has four cells including an adjoining cave, each admittedly created by copying and pasting other cells from the original mod or the vanilla game, but having quite different contents. As with the other ruins, you can get a map marker to it by reading the book in the Cheydinhal Mages Guild Library. If you don't want to have to fight the Camonna Tong you can join them by reading the related book in The Backside of Beyond and then asking the leader of the two thugs at Walker Camp.
Relmina Sathenim in Molag Fel sells XCV ingredients, and five XCV Potions of Oghma can be found in the ruins.
Tested with XCV versions 1. 1 and 1. 4.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- theredcurtain
- Version
- 5
- Downloads
- 158
- Endorsements
- 4
- Category
- Animals, Creatures, Mounts & Horses
- Created
- 5/2/2022
- Updated
- 9/1/2022
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