Cheydinhal for Thieves
⚪ Last updated 2010⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #62 of 285 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Cheydinhal made into a better place for thieves. Interior cells are reset. Respawn scripts are applied to the more valuable loose items so houses can be burglarized twice a week. More locks to pick. Silver is valuable enough to steal. A new
Mod: Cheydinhal for Thieves 1. 1 Game: TES IV: Oblivion Author: David Brasher Release Date: 10/31/10 ************************************* CONTENTS ********************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ********************************** 1. INFORMATION ON THE MOD ************************************* Cheydinhal made into a better place for thieves. Most interior cells are reset twice a week. Respawn scripts are applied to the more valuable loose items so houses can be burglarized twice a week. There are more locks to pick. Silver is valuable enough to steal. A new non-Thieves Guild fence is added. He can be found after dark behind the Abandoned House. He also has some rather interesting poisons for sale. Twice a week, most of the interior cells in Cheydinhal are reset. This means that things that have been knocked over are put back in place and some of the items respawn, especially food. Containers get relocked. The loose items that have a good weight to value ratio and which are worth stealing have scripts placed on them so that they respawn after three days. The containers, of course, respawn. This means that you could lose items that you leave laying around in the wrong places. The three main guild areas do not get reset, and should be as safe as usual for leaving your stuff. There are scripts to replace some of the stolen loose items in the guild areas though, if you are not a guild member but a burglar. One of the aims of this mod was to make sure that there was something worth stealing in practically every interior cell in Cheydinhal. For part of the solution, silver dishes and tableware in Cheydinhal have been increased in value to where they are worth stealing now. There has also been some new chests added to places that were boring for thieves. Some new valuable and stealable clutter has been added here and there, and more valuables have been put in dressers and cabinets. So that thieves will have more of a challenge, and be able to practice their lockpicking skills, almost every interior cell now has one or more locked containers. Some of them are easy, and some of them are hard. Not all of them are leveled. The residents just keep on installing more locks to try to resist the crime wave, but it is not working. Items you steal will not all register as stolen merchandise. The guards and shopkeepers cannot automatically identify all the stolen goods anymore, so you can sell some of them to honest vendors, and won\'t have all of them confiscated if you get arrested. The new fence is not associated with the Thieves Guild. So if you are a kleptomaniac, but don\'t have any
📊 Mod Details
- Game
- Oblivion Mods
- Author
- David Brasher
- Version
- 1.1
- Downloads
- 408
- Endorsements
- 23
- Category
- Gameplay Effects and Changes
- Created
- 6/22/2010
- Updated
- 10/31/2010
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