Kill It With Fire - Oblivion
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #135 of 285 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
There are lots of damage adjusters and anti-damage-sponge mods, this one is just my flavor. boosts the multiplier of weapon skill and strength/agility bonus. I ALSO lowered the durability reduction rates and balanced the repair hammer
Kill It With Fire - Oblivion
Version: 003 - FINAL
Last Updated: 2018. 10. 19
Read RED for instructions
Read YELLOW for technical
Read WHITE for banter of technical
Read GREEN for notes on planned changes
Read BLUE for new changes (everything is current now)
If you see MAGENTA find a healer
Purpose of the Mod
Everyone's favorite section: The "Blah, blah, blah -I'm so smarty greaves! Derp!" But I'll get to the point... I made this for myself, I'm continuing to improve on it and I figured "why not share it if it works?"
We all hate wiffle-batting, HP sponging, Damage sponging... whatever we call it, its the same problem that appears at higher levels in the vanilla game. Traditionally, before modding, I combated it by applying reflect damage/spell sigils to my armor and jewelry. That worked surprisingly well... defensively. Offensively it was still a problem when you use over 200 arrows on a single enemy at level 45 and have to use 2 bows because the first one broke... or more than one sword in a single combat, despite having 100 in the skill and governing attribute... -you get the idea, you've been there. Casting a weakness spell with an enchanted weapon only does so much at 40+ and it still sucks. It's clunky and we all hated it. So we made mods or downloaded them (I loved Deadly Reflex, but I haven't been able to get it to work recently) I've seen a lot of 200% damage alterations to game settings and that works, but it creates new problems such as more frequent stagger on player and enemies as well as causing equipment to degrade at a frustratingly faster rate. This mod aims to solve both these issues at the same time.
So I've done a little more than just that. I've "tried" to balance it all out, even magick to some extent. Spells will, at higher levels cost less. Masters will be able to cast any spell for half the vanilla cost. The change is gradual and only becomes noticeable at levels above journeyman.
Needlessly made an alterations to shrines/alters, effects last 1440 seconds (24 min or "half a day") instead of 300 seconds (5 min or "2. 5 hours") so you can actually clear half a dungeon instead of it running out when you get to the cell access point because Bethesda time scales.[/size
📊 Mod Details
- Game
- Oblivion Mods
- Author
- ME AND ME ALONE
- Version
- 003
- Downloads
- 370
- Endorsements
- 32
- Category
- Gameplay Effects and Changes
- Created
- 10/7/2018
- Updated
- 10/19/2018
🔧 How to Install Oblivion Mods
Download from Nexus.
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