Kill It With Fire - Oblivion

⭐ — (32 endorsements) 📥 370 downloads 📌 v003 📅 10/7/2018
⚪ Last updated 2018

By ME AND ME ALONE · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/19/2018 📅 Created: 10/7/2018
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #135 of 285 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

There are lots of damage adjusters and anti-damage-sponge mods, this one is just my flavor. boosts the multiplier of weapon skill and strength/agility bonus. I ALSO lowered the durability reduction rates and balanced the repair hammer

Kill It With Fire - Oblivion

Version: 003 - FINAL

Last Updated: 2018. 10. 19

Read RED for instructions

Read YELLOW for technical

Read WHITE for banter of technical

Read GREEN for notes on planned changes

Read BLUE for new changes (everything is current now)

If you see MAGENTA find a healer

Purpose of the Mod

Everyone's favorite section: The "Blah, blah, blah -I'm so smarty greaves! Derp!" But I'll get to the point... I made this for myself, I'm continuing to improve on it and I figured "why not share it if it works?"

We all hate wiffle-batting, HP sponging, Damage sponging... whatever we call it, its the same problem that appears at higher levels in the vanilla game. Traditionally, before modding, I combated it by applying reflect damage/spell sigils to my armor and jewelry. That worked surprisingly well... defensively. Offensively it was still a problem when you use over 200 arrows on a single enemy at level 45 and have to use 2 bows because the first one broke... or more than one sword in a single combat, despite having 100 in the skill and governing attribute... -you get the idea, you've been there. Casting a weakness spell with an enchanted weapon only does so much at 40+ and it still sucks. It's clunky and we all hated it. So we made mods or downloaded them (I loved Deadly Reflex, but I haven't been able to get it to work recently) I've seen a lot of 200% damage alterations to game settings and that works, but it creates new problems such as more frequent stagger on player and enemies as well as causing equipment to degrade at a frustratingly faster rate. This mod aims to solve both these issues at the same time.

So I've done a little more than just that. I've "tried" to balance it all out, even magick to some extent. Spells will, at higher levels cost less. Masters will be able to cast any spell for half the vanilla cost. The change is gradual and only becomes noticeable at levels above journeyman.

Needlessly made an alterations to shrines/alters, effects last 1440 seconds (24 min or "half a day") instead of 300 seconds (5 min or "2. 5 hours") so you can actually clear half a dungeon instead of it running out when you get to the cell access point because Bethesda time scales.[/size

📊 Mod Details

Game
Oblivion Mods
Author
ME AND ME ALONE
Version
003
Downloads
370
Endorsements
32
Category
Gameplay Effects and Changes
Created
10/7/2018
Updated
10/19/2018

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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