Better Traps
⚪ Last updated 2017⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 16 Overhauls mods in this game by downloads
📋 About This Mod
BETTER TRAPS – A mod by zymurgy65
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While I agree that traps in the game should be more of a threat, some mods increase their damage to such an extent that a Level 25 character on full Health will be killed by a single hit, which can be more than a little frustrating. This is my own attempt to address the issue.
Base damage has been at least doubled for most traps that cause non-magical damage. Levelled damage has also been increased. Hunger statues with Damage Health effects now cause twice as much damage. High-level Oblivion turrets no longer use area effect spells, as these reduced their damage output.
Requirements
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Oblivion v. 1. 2. 0416 and Shivering Isles. Where appropriate, scripts incorporate the UOP's changes (as of v. 3. 5. 5).
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Although I have tried for the most part to avoid instant kills, the rising/falling-floor-and-spike traps in Ayleid ruins are LETHAL – you have been warned!
And finally...
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If you like this mod, check out my others on the Nexus:Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863)
Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692)
Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554)
Goblin Fix (www.nexusmods.com/oblivion/mods/48184)
NPC Overhaul (www.nexusmods.com/oblivion/mods/47607)
Skeleton Fix (www.nexusmods.com/oblivion/mods/47614)
Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152)If you have any comments or suggestions, feel free to contact me via the Nexus.
Better Traps by zymurgy65 boosts the damage of most non-magical traps in Oblivion, including Hunger statues and high-level Oblivion turrets. It requires the Shivering Isles expansion. A straightforward overhaul for players who want traps to be more threatening.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 217 endorsements and over 12k downloads.
- Simple, focused tweak that makes traps actually dangerous.
- Covers a wide range of traps, not just one type.
⚠️ Cons
- Last updated in 2017 — may not be compatible with newer Oblivion patches or mod setups.
- Only affects damage values; no other trap behavior changes.
For Oblivion players who find traps too weak and want a more punishing dungeon experience. Also for those who enjoy overhauling game balance without major overhauls. Skip if you prefer traps to remain minor hazards or if you don't have Shivering Isles.
💡 Beginner Tips
- Make sure Shivering Isles is installed before adding this mod, as it's required.
- Use a mod manager like Oblivion Mod Manager (OBMM) or Wrye Bash to ensure proper load order.
- If you use other trap-related mods, test in a dungeon to see if damage values stack or conflict.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- zymurgy65
- Version
- 1.0
- Downloads
- 12,301
- Endorsements
- 217
- Category
- Overhauls
- Created
- 4/7/2017
- Updated
- 4/7/2017
🔧 How to Install Oblivion Mods
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