Crime and Guard Overhaul with Regional AND Provincial bounty
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 16 Overhauls mods in this game by downloads
📋 About This Mod
Name: Crime Handler with Regional and Provincial Bounty Version: 1. 0 Date: 23/01/12 Requirements: Real-Time Interactions (1. 13 or greater) Author: PrettyMurky Description =================================== This mod provides regional and provincial bounties, designed with such mods as Deserts of Aquinas and Valenwood Improved in mind. It also attempts to take the best features from such excellent mods as Reneer\'s Guard Overhaul, making use of developments in OBSE to vastly improve efficiency. As well as adding in a number of new features. Details =================================== REGIONAL & PROVINCIAL BOUNTY: Each of Cyrodil\'s towns now has its own bounty, with a separate bounty for the wilderness. New provinces, such as Elsweyr and Valenwood, can be added via \'data\\ini\\RTIPlugins\\pmRealTimeInteractions.ini\' (more details provided there). This includes mods that add new provinces in their own worldspace as well. When your bounty for a town reaches 5000, or a total of 12000 across the province, you\'ll become wanted region-wide and all the bounties for that province will combine and remain that way until you get rid of the bounty in some way. The Thieves Guild Doyen will let you pay off bounties for the different towns in Cyrodil; this is accessed through RTI\'s \'Engage\' option. CRIMES HAVE WITNESSES: If you commit a crime, then either kill, persuade, or bully all the witnesses before they have a chance to report the crime, then the bounty is removed. The options for this (other than killing, which is obvious...) are accessed via RTI\'s \'Engage\' options. If you select the option with your weapon sheathed, they will respond whether they will inform the guards, mostly based upon disposition and responsibility; if you have your weapon or fists raised, they will ask if you are threatening them, at this point you can attack them, and if you get their health low enough, based on the crime and NPC (in some situations they will never yield), they will stop combat and inform you that they will wont report you to the guards. CRIMES FORGOTTEN OVER TIME: If enough time goes by, a crime\'s bounty will be removed. The time limit depends on the crime. GUARD BEHAVIOUR: - Hearing distance reduced - Guards no longer have the BatMan-like power to know whenever a crime is going on somewhere in their city. Guard hearing disance reduced from 4000 to 1200. - Guards attack if you run from arrest. When you commit a crime, and a guard hears the alarm; if you are fleeing the crime, they will open combat. - Guards \'always arrest when over 500 bounty\' behaviour tweaked - In vanilla, if you have over 500 bounty any guard in the area will run and try to arrest you, even if you are totally hidden or invisible. Now they have to actually see you. - Attacked Guards attacks straight back - If you attack a guard, they won\'t bother trying to arrest you, and will instead enter into combat directly. Other guards will only join in if they
Crime and Guard Overhaul with Regional AND Provincial bounty is a 2012 mod for The Elder Scrolls IV: Oblivion that adds regional and provincial bounty systems, designed to work with mods like Deserts of Aquinas and Valenwood Improved. It also incorporates features from Reneer's Guard Overhaul, aiming to enhance crime and guard mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 491 endorsements and over 12,000 downloads, showing it's a well-received overhaul.
- Adds a deeper bounty system that tracks crimes regionally and provincially, making crime consequences more realistic.
- Compatible with popular mods like Deserts of Aquinas and Valenwood Improved, so it fits into a modded setup.
⚠️ Cons
- Last updated in January 2012, so it's over a decade old and may have compatibility issues with newer mods or game versions.
- The description is incomplete, cut off mid-sentence, leaving unclear what exact features are included beyond the bounty system.
For Oblivion players who want a more immersive crime system with regional consequences, especially if you're using mods like Deserts of Aquinas or Valenwood Improved. If you're a fan of Reneer's Guard Overhaul and want a combined experience, this is worth trying. Skip if you prefer a simple, up-to-date mod with clear documentation.
💡 Beginner Tips
- Since the mod is old, use a mod manager like Oblivion Mod Manager (OBMM) or Wrye Bash to handle installation and load order.
- Check the mod's compatibility with your other mods, especially if you have mods that alter guards or crime systems, to avoid conflicts.
- If you're using Deserts of Aquinas or Valenwood Improved, place this mod after them in your load order to ensure proper integration.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PrettyMurky
- Version
- 1.0
- Downloads
- 12,393
- Endorsements
- 491
- Category
- Overhauls
- Created
- 1/23/2012
- Updated
- 1/23/2012
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