Akaviri Kojima Extended

⭐ ⭐ (208 endorsements) 📥 7,039 downloads 📌 v14.9 📅 10/28/2011
🟡 Updated this year

By Kielanai and Angkor · Locations - New

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/4/2026 📅 Created: 10/28/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #9 of 16 Locations - New mods in this game by downloads

📋 About This Mod

AKAVIRI KOJIMA Extended.

Created by: Kielanai

Modified by: Angkor

1. Introduction

3. What's Up

4. The Old One

1. Introduction.

AKE is an Oblivion mod intended to let you explore the wonders of this world.

It has - following the images - eleven parts:

01. Akaviri Kojima, a little akaviri [= asian] styled island for the coast of Anvil made by Kielenai and junglised in AKE. Besides being beautiful in all its little details it's also very useful as the central trading hub for this mod.

02. Shipping Line, these are ships that bring you from Leyawiin via Elsweyr and Valenwood to Anvil or even farther to the Oyster Bay region.

San Path, a set of akaviri styled player houses scattered - mostly - along the borders of Cyrodiil province. The San Path has a wheel structure with a central hub from where teleportation portals lead to the bigger houses on its spokes and from there to the smaller houses on its rim. Since many other modders have modified the landscape "somewhere" the intention of the San Path is to give players easy and direct access to their work specifically. The San Path has three parts:

03. San Path Exterior with small - mostly jungle - modifications integrating San Path with a modified Cyrodiil landscape.

04. San Path central hub.

05. San Path Interior with mostly "akaviri" styled player houses intended as "centers for exploration" of the surrounding landscape.

06. Impy Dimpy and Fort Gale. These are a huge dungeon and interesting fort I made for new and returning players on the Imperial City Isle while celebrating Oblivion's 10th anniversary.

Mount Mor'Moth is a high event density mountain on the border between Cyrodiil and Morrowind. Besides an interesting landscape it has two Ayleids [ Nayada and Or's Hall of Chasms], Fort Lower Heaven and a huge dungeon with big "combat" caves embedded in a "Ring" system that connects them all.

07. Mount Mor'Moth's landscape, going from North to South you find Lake Mor'Moth, Nayada, Fort Lower Heaven, Or's Hall and some statues at its top in the South.  Highly recommended here are David Brasher's Dwemer Ruins, Hesu's Dive Rock and Colourwheel's Sexy Ayleid shrine.

08. Mount Mor'Moth dungeon has the lava filled "red district" as its deepest section and Ice filled caves connecting this with landscape, structures and A'Qua Doe, a fully submerged cave system that runs through the entire Mount Mor'Moth dungeon.

09. Or's Hall is a red ayleid city running from West to East on the Southern end of Mount Mor'Moth with a "Rim Gate" in its deepest section.

10. Nayada is a white ayleid city on the East side of the mountain with its entrances in the North and a huge dungeon running North to South with two hidden Rim Gates.

11. Fort Lower Heaven also runs North to South on the rim of the mountain with a huge dungeon going deep.

🤖 AI-enhanced — based on mod data

Akaviri Kojima Extended is a re-upload of Kielanai's island expansion, adding player homes across Cyrodiil and a large dungeon on the Morrowind border. With 208 endorsements and recent updates, it's a solid choice for Oblivion players seeking new locations and housing.

✨ Key Features

Re-upload of Kielanai's Akaviri Kojima island extended mod
Adds player homes throughout Cyrodiil
Includes a huge dungeon on the border with Morrowind

📊 Pros & Cons

✅ Pros

  • Decent community traction with 208 endorsements and over 7,000 downloads
  • Recently updated (July 2026) so likely compatible with current setups
  • Combines new island content with player homes and a dungeon for varied exploration

⚠️ Cons

  • Re-upload status means original author's support may be absent
  • Potential conflicts with other mods altering Cyrodiil or Morrowind border regions
🎯 Is This For You?
For Oblivion players who want new real estate and a big dungeon to explore. If you're into player homes and dungeon crawling, this adds both. Skip if you need quests or story—this is mostly location-based content.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Use a mod manager like OBMM or Wrye Bash to avoid overwriting other mods.
  • Check the mod's readme or forum for load order advice, especially if you have other Cyrodiil overhauls.
  • Since it's a re-upload, verify the file integrity after download to avoid corrupted archives.

📊 Mod Details

Game
Oblivion Mods
Author
Kielanai and Angkor
Version
14.9
Downloads
7,039
Endorsements
208
Category
Locations - New
Created
10/28/2011
Updated
7/4/2026

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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