Bandit Hideouts

⭐ ⭐ (434 endorsements) 📥 12,923 downloads 📌 vv1.0.1 📅 6/1/2007
⚪ Last updated 2008

By herosinger · Locations - New

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 6/1/2007
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 16 Locations - New mods in this game by downloads

📋 About This Mod

Description =========== As you might guess, this mod will add several bandit hideouts throughout the wilderness of Tamriel. Location ======== There are six bandit hideouts, which can be found in the following locations: Cell (-37,-11) - South of Kvatch Cell (35,-7) - East of Bravil along the Silverfish River Cell (-6,1) - East of Skingrad Cell (-23,21) - West of Chorrol Cell (32,-36) - East of Leyawiin Cell (32,9) - South of Cheydinhal along the Reed River Details ======= These hideouts will respawn just like other dungeons, and bandits and loot all use vanilla leveled lists. The hope is that these houses will have the same feel and atmosphere that Bethesda\'s work has. There are map markers for the hideouts, but you will have to find them before they will be visible on the map. It should be noted that, as these are houses owned by bandits, you can expect to find several enemies in each, an amount ultimately relative to the size of each house. Because the enemies are spawned somewhat randomly, the houses should have a slightly different makeup of enemies each time you visit them. There are no cheat/god items made available by this mod, nor are there any additional items not already found in vanilla Oblivion. The hideouts are found in several more remote areas, so as to leave the inherent balance of the game intact. Install ======= 1. Unpack the archive using 7-zip or similar utility 2. Copy the .esp file to \\Oblivion\\Data\\ 3. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the .esp file. For more information on how to install mods, look to the Oblivion Mods FAQ. Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the .esp file from \\Oblivion\\Data\\ Upgrade ======= If you downloaded a previous version, simply overwrite the old .esp with the new. Incompatibility =============== There should be no conflicts with overhaul mods such as Oscuro\'s Oblivion Overhaul or Francescos Leveled Creatures Items Mod. The changes such overhauls make should translate into the bandit hideouts as well. I\'ve also tried to stay out of the way of the Unique Landscapes mods, both completed and planned. However, any mod that alters the cells listed above will likely conflict. Known Issues or Bugs ==================== None History ======= v1. 0. 1 Fixed a major bug involving Aleswell Inn. v1. 0 Completed two hideouts, cells (-37,-11) and (35,-7). Added to exterior at (-23,21). v0. 2 Completed two hideouts, cells (-6,1) and (-23,21). Fixed rope ladder in hideout at (32,-36). v0. 1 Completed two hideouts, cells (32,-36) and (32,9). Contact ======= You can find me on TESNexus.com and PlanetElderScrolls.com as \'herosinger\' You can e-mail me at herosinger@gmail.com. Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to PlanetElderScrolls.com and DarkOne\'s TESNexus.com Thanks to lhammonds for the Readme

🤖 AI-enhanced — based on mod data

Bandit Hideouts adds six new bandit hideouts scattered across the wilderness of Tamriel, providing new locations to explore and clear. This mod is for Oblivion players seeking additional dungeon-style content, though details are sparse.

✨ Key Features

Adds six bandit hideouts to the wilderness of Tamriel.
Hideouts are located at specific cell coordinates, starting with cell (-37,-11).

📊 Pros & Cons

✅ Pros

  • Community-approved with 434 endorsements.
  • Over 12,000 downloads show it's been tried by many.
  • Adds new locations for exploration and combat.

⚠️ Cons

  • Last updated in 2008—may have compatibility issues with modern setups.
  • Only one location coordinate provided; the other five are unspecified.
🎯 Is This For You?
For Oblivion players who want more bandit-themed dungeons to clear and loot. If you're a completionist looking for new map markers, this adds six. Skip if you need detailed lore or quest integration—this is just extra hideouts.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is from 2008, consider using a mod manager like OBMM or Wrye Bash to avoid conflicts.
  • Check the mod's readme or forum comments for the other five hideout locations if you want to find them all.
  • If you're using the Unofficial Oblivion Patch, test for compatibility—old mods sometimes need patches.

📊 Mod Details

Game
Oblivion Mods
Author
herosinger
Version
v1.0.1
Downloads
12,923
Endorsements
434
Category
Locations - New
Created
6/1/2007
Updated
1/7/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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