BuildFrame RecTUM - Recategorisation and Trimming Utility for Build Menu
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 18 Buildings mods in this game by downloads
📋 About This Mod
(Recategorisation and Trimming Utility for Build Menu)
is the backbone of
A framework focused on integrating various basebuilding mods into one playable and accessible environment.
RecTUM - Recategorisation and Trimming Utility for Build MenuSACS - Selection Augmentation for Colour System
WENIS - Wall Elements eNforced Intact-keeping or Substitution
MILF - Build Menu Infrastructure Listings from Foundation
Why make RecTUM?
Since the 3. 7 update, the build menu has been revamped into a "tab and list" structure, there are 11 vanilla "top groups" at the time of writing.
Through some research, we discovered that the maximum number of top groups that can appear in the build menu is 19. Once the amount of internal top groups exceeds that number, they are either inaccessible to players in-game, or would cause instabilities, to the point of crashing the game when opening the build menu.
At the same time, each top group has a display size limit of around 24 rows of objects, with the limit decreasing with more subgroups taking room by opening with a new row. We've also found the maximum functional limit of objects per top group is 240. Once again, exceeding that limit will cause instabilities, including inaccessible objects, the build menu UI bugging out visually, booting players out of selected top groups, or crashes.
With the vanilla groups untouched, the absolute maximum number of modded base objects would be 240*8=1920 objects. With current basebuilding mods, we are already past 2000 objects, and thus necessitates a change in the vanilla groups to make room for modded objects in order to maintain compatibility, stability of the mods, and various quality-of-life features such as distinct categorisation, proper headers, etc.
RecTUM condenses the vanilla categories into 5 top groups. This means 6 vanilla top groups are hidden from the build menu, and the total free space for new top groups is now 14. This creates a space for mods that add new base objects to expand more freely, without the fear of crashing the game.
Installation
RecTUM is not meant to be used standalone, even though it can be; it is intended to be used in conjunction with one and more basebuilding mods that add additional objects to the build menu.
RecTUM is designed to be used as an AMUMSS .lua script, to be used along with any .luas that other basebuilding mods provide. However, an installable version is also available for those who not versed to using AMUMSS.
Click here to go to AMUMSS's Nexus mod page.
When used alone, the output mod name will be "~~~BuildFrame_RecTUM"; if incorrectly combined by AMUMSS in conjunction with other luas, the mod name will be "++++DO_NOT_COMBINE_IN_AMUMSS" (or whatever the last lua that dictates the MOD_BATCHNAME to be)
Compatibility
RecTUM is designed to be processed early in AMUMSS, before most other scripts. The intention is that the vanilla groups be reduced before any other tweak is done, although it is not essential.
Because it is processed before any other script, RecTUM edits only the vanilla base object entries (specifically, which group they belong to) and adds new "sub-groups" into existing vanilla top groups.
RecTUM is a framework mod for 7 Days to Die that reorganizes the build menu to prevent crashes and instability caused by exceeding vanilla limits. It condenses vanilla top groups to make room for modded objects, integrating with other basebuilding mods. With 255 endorsements and 13,040 downloads, it's a utility for modded players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 255 endorsements and 13k downloads
- Solves a real problem: build menu crashes with too many mods
- Framework approach means it's a backbone for other mods, not just a standalone
⚠️ Cons
- Description is cut off, so full feature list is unclear
- Requires other mods to be useful? Might be complex for casual players
- Last updated April 2026, but no compatibility info for future game updates
For 7 Days to Die players who run many basebuilding mods and hit build menu crashes or UI glitches. Also for mod authors who want a stable framework for their own mods. Skip if you play vanilla or with few mods.
💡 Beginner Tips
- If you use mod launcher, install RecTUM into your mods folder and ensure it loads before other basebuilding mods.
- Check the mod's forum page for load order recommendations, as it's a framework that other mods depend on.
- After installing, open the build menu to verify no crashes and that all categories appear correctly.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- WinderTP and Babscoole
- Version
- 1.4.0.4
- Downloads
- 13,040
- Endorsements
- 255
- Category
- Buildings
- Created
- 3/3/2022
- Updated
- 4/8/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
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Visit the official mod page for specific installation instructions for this mod.
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