Exosolar's and Babs' Beyond Base Building

⭐ β€” (3,850) πŸ“₯ 191,370 downloads πŸ“Œ v6.40

By Exosolar Sparky NeptuneX3 Babscoole Β· Gameplay

⬇ Download on Nexus Mods

About This Mod

β˜… FULLY MP compatible, this mod adds an extreme degree of freedom to the vanilla base-building options

What is this Mod?

There are now almost 1,000 buildable base parts in vanilla No Man's Sky! It's a dream come true!

This mod adds an extreme degree of freedom to the vanilla base-building options.

This does NOT mean the mod gives you access to all buildable parts.Β  You still need to learn the blueprints for each.Β  :)

Beyond Base Building does NOT add any new build parts to the game.

Now includes all the functionality of gBase Items, if chosen by running the Lua script:

  • []Can multiply power, extraction, and storage rates by 2, 5, or 10. WARNING: Bases built with this mod cannot be uploaded for multiplayer when using 2x, 5x, or 10x multiplied rates.[/]
  • []EM Generators do not need a hotspot and produce 250 power. Not enabled by default. Must run Lua through ANUMSS and answer question "Choose a multiplier for Storage and Rates and EMAnywhere status" to generate custom mod file to enable.[/]

It is fully compatible with multiplayer, co-op building, uploading, etc, because it does not add any parts, which would cause issues in multiplayer.

β˜… Beyond Basebuilding is fully Lua scripted, with script provided for easy updating and merging β˜… and carries over all of the official updates and improvements offered by Hello Games plus:

  • []Most parts can be Scaled except prefab building parts, Exocraft Geobays, Mineral/Gas Extractors and Base Computer (Door attachment points bug out when scaled, and issues persist with scaled base computers and geobays). There may be others not listed. Be aware, scaling breaks snapping.[/] []Many parts can be built in a Freighter. Exceptions include the Base Computer, Industrial Mining parts, Vehicle Summoners and planet-based teleporter.[/] []Many parts can be built at a Planetary Base except the freighter teleporter and the Orbital Exocraft Materialiser[/] []All parts can be built above and below water[/] []All parts can change color and material[/] []All parts, which can be deleted, can be deleted without also deleting attached objects except Decals and Posters[/] []No build-count limits except for parts related to resources harvesting, certain terminals, beacons and message capsules (and others with limits that are hard coded into the game, as they are added or changed by Hello Games).[/] []Unlimited Storage Containersβ€”This does not increase actual storage amounts: Each numbered container acts as an index to the store rather than a physical box[/] []Foundation, Pavings and Communications Station can be placed anywhere (not only on bare terrain)[/] []Non corvette parts buildable with corvettes[/]

Some customization of the mod is available just by running it through AMUMSS, where you'll be prompted about enabling several feature.Β  Even more customization can be had by editing the top portion of the Lua before processing.Β  See Lua usage below for link to AMUMSS install and basic usage How to.

Disclaimer:

This MOD makes changes to the placement and usage setting of vanilla parts.Β  If the MOD is removed, the vanilla settings will be restored and parts that "violate" a vanilla setting as well as those connected may go "poof".Β  Best practice is to regularly backup your saves for semi-painless recovery from the unexpected.

Installation

Extract archive contents to GAMEDATA\MODS

✦https://www.nexusmods.com/nomanssky/mods/2626" rel="nofollow noopener" target="_blank">How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)✦

Modified Files

METADATA\REALITY\TABLES\BASEBUILDINGOBJECTSTABLE. MBIN

Also check out...

✦https://www.nexusmods.com/users/58018181?tab=user+files" rel="nofollow noopener" target="_blank">Exosolar's Other Mods✦

Is this Mod up-to-date?

Any mod files which are not hidden or demoted to the "Old Files" area can be expected to work.

All uploaded files (on the Files page) are maintained with their packing date and version of the MBINCompiler used to pack it. Older mod versions, no longer compatible with the current version of No Man's Sky will be demoted to the "Old Files" subsection, but will remain available for download. There are no side-effects to using this mod.

How to update, tweak, combine, or patch the mod with AMUMSS?

As this mod is now Lua scripted, you can easily update, tweak or merge the mod yourself (if a game update breaks this PAK of the mod, or you have other PAK or Lua mods that could conflict with this one). β€”Click on the spoiler below for more

Notes on AMUMSS:

https://www.nexusmods.com/nomanssky/mods/957" rel="nofollow noopener" target="_blank">AMUMSS tries to update https://github.com/monkeyman192/MBINCompiler/releases" rel="nofollow noopener" target="_blank">MBINcompiler automatically. If it fails to convert EXML/MBIN files, its likely due to a very recent NMS version update and MBINcompiler is awaiting an update too.

If so, I highly recommend you to disable your mods and wait for MBINCompiler to be updated (it's pretty quick in general).

Updating the mod after a game update:

  • [] Download https://www.nexusmods.com/nomanssky/mods/957" rel="nofollow noopener" target="_blank">AMUMSS, and extract it locally, avoid placing the AMUMSS folder in a path with special characters or in a system folder like "C:\Program Files (x86)\(...)".[/] []Place the mod Lua script (only the . LUA file, not the . PAK file) in the ModScript folder of AMUMSS.[/] []AMUMSS will normally auto-detect the NMS installation folder, but you can also manually edit the path in the NMS_FOLDER.txt file.[/] []Launch BUILDMOD.bat in the root of the AMUMSS folder and follow the steps, selecting the option to automatically install it in the NMS MODS folder.[/] []A new modded PAK file will be created, using the last update of the MBIN game files duly amended by the script.[/]

Most of the time simply recompiling the mod using the Lua script will make it compatible again. Use the latest script to ensure you adopt any mod adjustments to accommodate the latest NMS build. There are two main causes of mods not correctly updating with this method:

1) MBINCompiler needs an update to be able to decompile the latest version of the game MBIN files.

2) Structural changes have been made to the MBIN files called by this Lua script. Whilst unlikely,

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Mod Details

Game
No Man's Sky
Author
Exosolar Sparky NeptuneX3 Babscoole
Version
6.40
Downloads
191,370
Endorsements
3,850
Category
Gameplay
Last Updated
5/28/2026

How to Install No Man's Sky Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

Visit the Nexus Mods page for specific installation instructions for this mod.

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FAQ

Is Exosolar's and Babs' Beyond Base Building safe to download?

Linked from Nexus Mods which scans all files for viruses. Always download from the official source.

Does this mod work with the latest game update?

Last updated 5/28/2026. Check the official download page for version compatibility.

Where can I learn more about No Man's Sky modding?

Check our complete No Man's Sky modding tools guide for step-by-step setup instructions.