Signature Weapons
⚪ Last updated 2011⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #280 of 441 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Half the fun of an RPG is constantly trading up for bigger and better weapons. But sometimes, there\'s a gimmick, a style that just appeals. Sometimes you want to keep using brass knuckles, not some big, ungainly power fist. Sometimes, you want to be the master of dynamite. For times like those, there\'s... Signature Weapons. NOTE: The mod requires New Vegas Script Extender! Please get it! And use it! It is necessary, and also desirable! What this mod provides is an option to focus your character on one specific weapon, and in doing so, increase its effectiveness - increasing the practicality of thematic and/or \'gimmick\' playthroughs. By giving up 20% of your earned experience, you can make a weapon your Signature, permitting you to level it up as you make kills with it. You can, of course, use other weapons at any time, without penalty - but also without any of your Signature bonuses, and kills made with other weapons obviously won\'t count for progress in your Signature, either. Your signature weapon receives its first \'level up\' at 10 kills; each level thereafter requires ten more. That is, two levels requires a total of 30 kills, three levels a total of 60, four a total of 100, and so forth. Each time it levels, you are offered a choice as to what weapon trait you want to improve, as listed below. You get only the listed benefit at each level, not the sum of the benefits - i.e., level 3 Big Boomer is just +100%, not +170%. Lucky: (3 levels available) Level 1: +4% critical hit chance (applied after critical multiplier) +20% critical hit damage Level 2: +10% critical hit chance +50% critical hit damage Level 3: +20% critical hit chance +100% critical hit damage Big Boomer: (explosive weapons only) Level 1: +20% explosion radius Level 2: +50% explosion radius Level 3: +100% explosion radius Bottomless: (ammo-using weapons only) Level 1: 25% less ammo usage (1 out of every 4 ammo is returned) Level 2: 50% less ammo usage Level 3: 75% less ammo usage Level 4: 90% less ammo usage Defensive: (melee/unarmed weapons only) Level 1: +2 DT Level 2: +5 DT Level 3: +10 DT Distant: (thrown weapons only) Level 1: +50% range/velocity Level 2: +100% range/velocity Level 3: +200% range/velocity Lethal: Level 1: (Dmg 1. 1) + 1 Level 2: (Dmg 1. 2) + 3 Level 3: (Dmg 1. 3) + 6 Level 4: (Dmg 1. 4) + 10 Level 5: (Dmg * 1. 5) + 15 Penetrating: Level 1: Ignore 3 points of DT Level 2: Ignore 7 points of DT Level 3: Ignore 15 points of DT Precise: (Ranged weapons only.) Level 1: Spread reduced to 66% of original, hit chance +5% Level 2: Spread reduced to 25% of original, hit chance +10% Level 3: Spread reduced to 10% of original, hit chance +15% Level 4: Spread reduced to 2% of original, hit chance +25% Rapid: Level 1: 15% less AP cost to attack, melee speed +25% Level 2: 30% less AP cost to a
Signature Weapons lets you designate a single weapon as your signature, which gains power as it kills. This gameplay mod from 2011 has 6,730 endorsements and over 136,000 downloads, indicating lasting popularity. It's for players who want a personalized, evolving weapon.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 6,730 endorsements and over 136k downloads – clearly a mod people love.
- Simple but addictive concept: your weapon grows with you, making every kill feel meaningful.
- Adds a fresh layer of progression without overhauling the whole game.
⚠️ Cons
- Last updated in 2011 – may have compatibility issues with current game versions.
- Only one weapon can be your signature, so you'll have to commit to a single playstyle.
For players who want a personal touch to their arsenal and enjoy watching their gear evolve. Great for role-players who like to imagine their character's signature weapon. Skip if you prefer balanced, static weapons or dislike committing to one weapon.
💡 Beginner Tips
- Check the mod's page for any patches or compatibility notes before installing, since it's from 2011.
- If you're using a mod manager, install it like any other mod – but manual installation is also fine.
- Test with a backup save to see how the weapon progression feels before committing to a playthrough.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- CyberSpyder
- Version
- 2.23
- Downloads
- 136,844
- Endorsements
- 6,730
- Category
- Gameplay Effects and Changes
- Created
- 8/21/2011
- Updated
- 12/6/2011
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
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🔧 How to Install New Vegas Mods
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