JohnnyGuitar NVSE

⭐ ⭐⭐⭐⭐ (69,772 endorsements) 📥 5.4M downloads 📌 v5.28 📅 5/7/2019
🟢 Updated this month

By c6 - carxt - lStewieAl - WallSoGB · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/4/2026 📅 Created: 5/7/2019
⚠️ Install Order · 6 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗
6📦 NVSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 102 Miscellaneous mods in this game by downloads

📋 About This Mod

MAYBE YOU'RE COLD BUT YOU'RE SO WARM INSIDE

I WAS ALWAYS A FOOL FOR MY JOHNNY

FOR THE ONE THEY CALL JOHNNY GUITAR

PLAY IT AGAIN, JOHNNY GUITAR.

JohnnyGuitar NVSE is an extender plugin for xNVSE that adds new script functions, features and engine bug fixes.

Script Functions

  • []Over 300 new functions and event handlers. Complete list of new functions with documentation and examples can be found on GECK Wiki.[/]

Features

  • []Runtime Editor IDs: GECK Editor IDs can now be used in game console (e.g. "player.additem weap10mmpistol") and in scripts as string variables with help of GetEditorID and EditorIDToFormID functions. Additionally, Editor IDs are now displayed when a reference without a name is selected in game console.[/]

    []Custom Icons: Various hardcoded icons can now be changed using SetCustomMapMarkerIcon and SetCustomReputationChangeIcon.[/]

    []Level Up Menu Toggle: ToggleLevelUpMenu and IsLevelUpMenuEnabled functions can be used to disable or delay level up menu display.[/]

    []Extra Misc Stats: ModExtraMiscStat function can be used to create new miscellaneous stats that will be automatically displayed in the Pip-Boy menu.[/]

Bugs fixed

These fixes do not conflict with identical fixes in other NVSE plugins. Optional fixes enabled in JohnnyGuitar.ini are marked with .

  • []Reload and holster speed are now correctly recalculated after loading a save.[/]

    []"Disintegrations" stat no longer increases upon entering a cell containing an ash pile.[/]

    []"Water Consumed" stat now increments properly.[/]

    []Companions are no longer rendered mute after trading with them through dialogue.[/]

    []fNPCMaxGunWobbleAngle setting no longer affects player spread calculations in VATS.[/]

    []Dialogue topics with both animation and sound specified now correctly play animation.[/]

    []NPCs no longer increment player challenges with "Use Item" or "Use Item from a List" type by equipping items.[/]

    []While hovering over a weapon that you don't have a default ammo for, item card will use available ammo type from the inventory for ammo count, damage and DPS calculation.[/]

    []After using Vanity camera, 3rd Person camera position correctly resets.[/]

    []fWeapSkillReqPenalty setting is now correctly used for spread calculation.[/]

    []NPCs will no longer flee from the player when state is active but there are no enemies around.[/]

    []Dropping a stack of more than 32000 items from inventory will no longer cause the item count to overflow into negatives, multiple item stacks are dropped instead.[/]

    []Weapon Biped Model Update fix:

    []Weapons that have backpacks and weapon mods will no longer create duplicates of the backpack when unequipped/equipped.[/]

    []Hotkeyed weapons with weapon mods will no longer force play the reequip animation.[/]

    []Loading a save with a weapon with weapon mods will no longer cause the projectile node to be misplaced.[/]

    []Reequipping any apparel while having a weapon with mods equipped will no longer cause the weapon to reequip too.[/]

    []Weapons with backpacks will no longer have the backpack still appear on the player or actor after using RemoveAllItems/RemoveAllTypedItems.[/]

[/]

[]Incidental-type media sets now work correctly in all DLCs and mods. They were working only in FalloutNV.esm and DeadMoney.esm before.[/]

[]NPCs now properly turn towards the player before firing weapons while in close range.[/]

[]Various missing null pointer checks are added in game code, fixing some common crashes.[/]

[]Get/Set/SaveINISetting commands now work correctly on settings related to the renderer and all setting types.[/]

[]NPC's death lines are no longer cut off halfway through.[/]

[]SetCellImageSpace (vanilla function) now refreshes the imagespace immediately.[/]

[]Fixes and changes for JIP LN NVSE version 57. 30:

[]"Console" function is now functional.[/]

[]Fixed object palette corruption that could occur when using InsertNode or AttachModel.[/]

[]Fixed SetDefaultMessageTime overriding all message display times even if not used.[/]

[]Fixed CloseActiveMenu making player unable to re-open Pip-Boy.[/]

[]Added param to ClearDeadActors to skip respawnable actors [/]

[]Allow formless OnDialogTopicEvent usage [/]

[]Fixed NiFixedString map hash collisions [/]

🤖 AI-enhanced — based on mod data

JohnnyGuitar NVSE is a highly popular utility mod for Fallout: New Vegas that extends the game's scripting capabilities via NVSE. With over 69,000 endorsements and 5.3 million downloads, it's a staple for modders and players seeking advanced functionality. Last updated in August 2026, it remains actively maintained.

✨ Key Features

Extends NVSE with additional scripting functions for modders.
Widely adopted by the modding community (69,295 endorsements).
Actively maintained, last updated August 2026.

📊 Pros & Cons

✅ Pros

  • Massive community trust with 69k endorsements and 5.3M downloads.
  • Essential for many modern FNV mods that require its functions.
  • Still getting updates as of 2026, so it's not abandoned.

⚠️ Cons

  • Requires NVSE to be installed separately, which can be a hurdle for new modders.
  • As a utility, it does nothing on its own—you need other mods to see its benefits.
🎯 Is This For You?
For Fallout: New Vegas modders who want to use or create mods that depend on extended scripting. Also for players who install mods that list JohnnyGuitar NVSE as a requirement. Skip if you're looking for direct gameplay changes—this is a backend tool.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the latest NVSE installed and that it's compatible with your game version.
  • Use a mod manager like Vortex or Mod Organizer 2 to handle installation and load order.
  • Check the mod's forum or comments for any known issues with specific game patches.

📊 Mod Details

Game
New Vegas Mods
Author
c6 - carxt - lStewieAl - WallSoGB
Version
5.28
Downloads
5,352,693
Endorsements
69,772
Category
Miscellaneous
Created
5/7/2019
Updated
9/4/2026

🔗 Required By 6 Mods

These mods list this mod as a dependency.

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

Keep browsing — more New Vegas mods await

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