Man on Fire NVSE
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #369 of 383 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Man On Fire NVSE
Fire spreads. When an actor is burning, nearby actors will accumulate heat exposure and eventually catch fire themselves. The original attacker receives kill credit (and xp) for all victims of the spreading flames.
AHHHHHHH!
-
[]Actors near burning enemies gradually accumulate fire exposure
[
]Once exposure reaches the threshold, they ignite[]Fire resistance reduces exposure accumulation
[]Vanilla burning duration untouched
[]Exposure decays when away from flames
[]Being in water prevents catching fire (to exinguish, use my other mod Simple Water Extinguisher)
[]Kill attribution tracks back to the original fire source
[]Works with all fire-based magic effects (flamers, incendiary ammo, firebombs, etc.)
[]Just look:
yvSf5BP3o7Q
You can see that fire will spread and then spread BACK and go on and on. But in combat? They have to be pretty close to catch fire.
Config
All settings are located in Config\ManOnFireNVSE.ini
fIgnitionThreshold
Seconds of continuous exposure required before an actor catches fire.
Default: 2. 5
fDecayRate
How quickly exposure decays per second when the actor moves away from flames.
Default: 1. 0
fMaxRange
Maximum distance (in game units) at which fire can spread between actors. Actors closer to the flames accumulate exposure faster.
Default: 100. 0
bUseFireResist
When enabled, an actor's Fire Resistance stat reduces their rate of exposure accumulation. 100% fire resistance makes them immune to fire spread.
Default: 1 (enabled)
bPlayerImmune
When enabled, the player cannot catch fire from nearby burning actors.
Default: 0 (disabled)
bCompanionsImmune
When enabled, companions cannot catch fire from nearby burning actors.
Default: 0 (disabled)
Requirements
-
[]xNVSE
Source
uploading soon
-
[]xNVSE
Man on Fire NVSE is a lightweight gameplay mod for Fallout: New Vegas that makes fire spread between actors based on time and resistance. It requires NVSE and has no plugin, making it a simple addition for players seeking more realistic fire behavior. With 100 endorsements and recent updates, it's a niche but functional choice.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Simple and lightweight—no plugin means less bloat.
- Adds a unique fire-spread mechanic that changes combat dynamics.
- Recent update (Jan 2026) shows active maintenance.
⚠️ Cons
- Requires NVSE, so you need to set that up first.
- Only 100 endorsements—small community, so less tested.
- No documentation provided, so you're on your own for install details.
For Fallout: New Vegas players who want more dynamic fire effects and don't mind a bit of setup. If you're into survival or hardcore mods, this adds a nice layer of danger. Skip if you prefer vanilla combat or don't want to bother with NVSE.
💡 Beginner Tips
- Make sure NVSE is installed correctly—launch the game through NVSE loader, not the default launcher.
- Since there's no plugin, just drop the files into your Data folder and activate via mod manager if needed.
- Test with a save before relying on it in a serious playthrough—fire spread can be unpredictable.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Into the Rough
- Version
- 1.0.1
- Downloads
- 13,964
- Endorsements
- 100
- Category
- Gameplay Effects and Changes
- Created
- 12/9/2025
- Updated
- 1/2/2026
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
Keep browsing — more New Vegas mods await