lStewieAl's Tweaks and Engine Fixes
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About This Mod
Engine bugfixes, optional tweaks and new features with no performance impact. Fully customisable via in-game menu and INIs. Adds support for Inventory Searching, Cookable Grenades, Manual Reload, Smooth Aiming, WASD Menu Support and more.
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An engine-level collection of Quality-of-Life improvements in one file with INI settings to enable tweaks.
Fully compatible and recommend for Tale of Two Wastelands and The Frontier.
All features are optional and disabled by default and can be configured by using the Pause->Settings->Tweaks menu (changes are applied when the game is closed and reopened). Launching the game fills out the nvse_stewie_tweaks.ini (available in the optional downloads section). As an alternative to the in-game menu, tweaks can be enabled by modifying the relevant line under the section to be โ= 1โ instead of โ= 0โ. For hotkey options, change the value under to the http://fose.silverlock.org/fose_command_doc.html#DirectX_... rel="nofollow noopener" target="_blank">desired key .
It is safe to install, configure, update or uninstall mid-playthrough (a new save is not required).
When updating, the mod's INI will be automatically filled with any new settings after launching the game - you do not need to reconfigure settings when updating.
New in 9. 60+
New in 9. 95
Sell Stolen Items - allow selling stolen items
Custom Screenshot Format - add non-bmp support to clipboard and print errors on startup if format is invalid.
Fix crash when selecting items without editorIDs in console (regression in 9. 85).
Inlines - fix rare crash when using high heap size (regression in 7. 55).
Fix mousewheel changing weapons when zooming non-scoped weapons.
Equip Last Weapon Hotkey - add bAllowWeaponHotkeysWhileEquipping support.
Fix crash when navmesh infos fail to resolve.
Fix use-after-free crash in the PlaceOcclusionPlane command.
Fix NiSwitchNode bound crash.
New in 9. 90
Pickpocket Fleeing Actors - allow pickpocketing fleeing NPCs and Creatures
Pickpocket Caught Causes Detection - cause a detection event when failing to pickpocket
Vanity Camera Returns To First-Person - automatically return to 1st person when holding the vanity key longer than fVanityModeDelay
Skip Player Deathcam - add Attack key for skipping (configurable input delay), and make key configurable.
Cap Skills by SPECIAL - add option to ignore tag skills.
Embolden Tag Skills - add support for LevelUp Menu.
SaveLoad Missing Mods List - truncate to include mod count instead of '...'.
Inventory Sorting - option for weight sorting to include stack size and make disabled sort button alpha configurable.
Show Mod Name In Perk Descriptions - add mod exclusion list.
Toggle PipBoy Light Key - allow without pipboy control.
AutoUnlockLocks - respect bDontOpenDoorsAfterLockpick setting.
Manual Reload - fix auto-reload when unholstering by attacking when bReloadWhenFiringWithEmptyClip is enabled.
Fix WeaponDamageStages crash when swapping from a weapon with a Backpack node .
Fix objects with damage stages spawning in the wrong stage (regression in 9. 85).
Fix potential conflict with heap replacement mods (regression in 9. 85).
New in 9. 87
Address NVAC conflict (regression in 9. 85).
New in 9. 86
Fix crash if bUseAudioDebugInformation=1 (regression in 9. 85).
New in 9. 85
Ammo Swap Window Matches Reload Time - allow ammo swaps for the entire reload animation, not just fPlayerAmmoSwapTimer seconds
Hold to Holster Melee Weapons - don't holster melee and unarmed weapons when tapping reload
/SetHome Console Command - add /sethome, /home and /back commands like in minecraft
Clamp Actors To Ground - lower default settings and allow configurating the raycast length and gravity multiplier (Wall).
/DumpMenus command - include {} around blocks.
Show a warning if iLevelsPerPerk GameSetting is set to 0, and force it to 1.
Fix INI settings generating without their respective menu entries.
Fix landscape footstep sounds (regression in 9. 75).
Fix vats armor label notch position.
Sort Equipped Ammos - remove coincidental fix for the ammo hotkey exploit.
Fix bMisc inline crash on Linux.
BlackJack Hand Display - fix split still remaining visible after a round.
Vanilla Fixes:
- Fix DT/DR not updating when equiping armor on non-player actors (IntoTheRough)
- Fix skinned decals using single subtexture (Wall)
- Fix animation sounds for doors, containers etc. playing twice (Wall)
- Fix MP3s being unable to play in BSAs (Wall)
- Fix BlackJack bug which caused more frequent reshuffles if luck=5, which affected card counting
- Fix tumbleweeds freezing (Wall)
- Show EDID and overriding mod for console selection (Wall)
- Fix particles/lights in weapon damage stages (Wall)
- Fix BipedAnim dangling pointers (Wall)
- Fix PatrolActorPackage crash (Kormakur)
- Fix Scrap Heap not being thread safe (Wall)
- Use Big Guns icon for hotkeyed ammo
- Fix some minor memory leaks (Wall)
- Remove debug sound info and some unused code (Wall)
New in 9. 80
Actors Clamp To Ground On Slopes - prevent actors from shooting forward into the air when walking down slopes and stairs
Godmode Allows Crafting Without Requirements - allow crafting items without their requirements if godmode is enabled
Stats Menu Karma Shows Value - show karma value in the Stats menu
Talk While Sneaking - add creature support.
HUD RGB Sliders - update terminal light color.
Quantity Menu Shows Weight - hide weight if it's zero.
Fix mod crash when printing some AI process info.
Revert invalid clearing of lastScaledTime for anims in case some new engine plugins need it.
Fix pickpocket showing inconsistently on creatures, and don't show talk in Red when sneaking.
Fix BlackJack bug which caused more frequent reshuffles if luck=5, which affected card counting.
Prevent jumping after confirming fast traveling.
Fix bug in displayed item stats when repairing with items of a different type to the broken item.
Fix crash when scrolling in console if a selectable ref was freed.
Fix crash when regenerating ammo if player has no equipped ammo.
Fix crash when loading an item list if the item's type has no name.
Fix crash if dismemberment nodes are null.
Fix killed unloaded actors becoming nude on load (thanks Wall).
Fix sampler state leak when geometries share a texture but have mismatched clamp modes (thanks pr0b).
New in 9. 75
Radiation Causes Radio Static - add static to the pipboy radio when in an irradiated area
Characters Accumulate Rads - allow radiation to apply to Characters instead of only Creatures and Player
Dialog Menu Debugging - show the topic editor id beside ...
Mod Details
- Game
- Fallout: New Vegas
- Author
- lStewieAl
- Version
- 9.95
- Downloads
- 5,770,641
- Endorsements
- 54,027
- Category
- Gameplay Effects and Changes
- Last Updated
- 7/4/2026
How to Install FNV Mods
Use Vortex or MO2. NVSE + 4GB Patcher required.
Visit the Nexus Mods page for specific installation instructions for this mod.
โญ Rate & Review
FAQ
Is lStewieAl's Tweaks and Engine Fixes safe to download?
Linked from Nexus Mods which scans all files for viruses. Always download from the official source.
Does this mod work with the latest game update?
Last updated 7/4/2026. Check the official download page for version compatibility.
Where can I learn more about FNV modding?
Check our complete FNV modding tools guide for step-by-step setup instructions.
