LOD Fixes and Improvements - NVSE
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About This Mod
Mod focused on improving various parts of game's LOD system, removing node, texture and material limits, adding animation and specular support, and fixing other issues.
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Vanilla LOD system is pretty jank like all Bethesda code, with lots of elements being hardcoded. Goal of the mod is to change that.
First issue - NiGeometry can handle only 65536 vertices due to using a 16 bit value to count them. Normally it's pretty rare to hit this limit, but in case of LOD blocks, which are created from lots of other meshes, it's very easy to go way past that number.
LODGen is meant to handle such cases - it splits the "overflowing" geometry into a new block. Unfortunately, only Skyrim and upwards can load all blocks - FO3/NV only load the first one, meaning you will get broken LOD in these cases.
Not anymore!
Now there can be as many blocks as you want, meaning texture and geometry limits are a thing of the past!
This also means you can treat LOD files (the final ones) as any other nif - it can contain multiple shader properties, geometries and even animations. (Sounds exciting but in reality this means that you'd have to edit LODGen output files by hand, since LODGen does not support any of these things and will destroy them if used in _lod.nif files).
Blocks with "Ignore Fade" flag will keep rendering even if cell is loaded.
Another issue is - Object LOD does not support specularity - it's force disabled. This mod adds an option to enable it if you happen to have LOD that has specular textures.
Tree LOD related "fixes" have been removed since 1. 3. 0, as the issue was with xLODGen, not the game itself. Make sure to use up to date xLODGen for proper tree LOD generation.
Other fixes- Water LOD using incorrect height for its multibounds, leading to water planes getting culled at incorrect angles.
- Object LOD in the loaded area being missing in low detail water reflections.
- Imposter objects not being updated due to game removing them from cell's list of large, animated refs... right after adding them to it.
Questions that I'm sure will be asked
- Add emissive support to LOD?
- Game already supports that - LODGen is the one removing it.
- Add vertex color support to LOD?
- Use latest LODGen beta.
- Add env mapping support to LOD?
- Game already supports that - LODGen is the one removing it.
- Add parallax support to LOD?
- No idea why would you want that, but anyway, game already supports it - LODGen is the one removing it.
Source Code
NoBarkNoBiteNoonan for pestering me about Tree LOD
Bethesda for making the jankiest code I have ever seen
Everyone who told me it's impossible
Everyone who told me LOD doesn't support X thing
Mod Details
- Game
- Fallout: New Vegas
- Author
- Wall_SoGB
- Version
- 1.33
- Downloads
- 2,018,882
- Endorsements
- 5,950
- Category
- Bug Fixes
- Last Updated
- 4/21/2025
How to Install FNV Mods
Use Vortex or MO2. NVSE + 4GB Patcher required.
Visit the Nexus Mods page for specific installation instructions for this mod.
⭐ Rate & Review
FAQ
Is LOD Fixes and Improvements - NVSE safe to download?
Linked from Nexus Mods which scans all files for viruses. Always download from the official source.
Does this mod work with the latest game update?
Last updated 4/21/2025. Check the official download page for version compatibility.
Where can I learn more about FNV modding?
Check our complete FNV modding tools guide for step-by-step setup instructions.



