Dynamic Combat Styles
🟠 Updated over a year ago⚠️ Install Order · 8 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #85 of 435 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Requirements:
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[]xNVSE[/]
[]JIP LN NVSE[/]
[]JohnnyGuitar NVSE[/]
Description:
This mod aims to diversify combat by assigning dynamically updated Combat Styles to NPCs that change to reflect Confidence values, Health percentage, faction membership, equipped weapon type and combat skill.
In general, NPCs will fire ranged weapons from a greater distance and should fire with greater delay. As they are injured, they will search for cover in a greater radius and stay behind cover for longer. This should pair well with other mods that increase damage multipliers or otherwise increase the damage done in combat.
Update:
The newest version simplifies the mod - hopefully making it more compatible and resolving some lingering issues that were reported:
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[]At the start of combat, the NPC's original combat style is copied into their assigned dynamic combat style. This should maintain any "use melee/ranged weapons" orders given to followers.[/]
[]The number of Combat Style fields that are updated has been reduced. Combat Style fields will primarily be changed by raising or lowering the values of the NPC's original combat style.[/]
[]The Smart Advance system was removed. I wanted to simplify the mod, and I believe the new changes to weapon range calculation, and the vanilla systems are adequate.[/]
[]Boone's rifle should no longer get stuck inside his body after combat. I believe this was some kind of conflict with a script that equips a weapon whenever the FollowersCombatStyleRanged Combat Style is assigned to a follower. Having the Combat End script wait 1 second before re-assigning the original combat style seems to have resolved the issue.[/]
On combat start, NPCs are assigned one of 16 blank Combat Styles. The following Combat Style fields are then updated:
[]Flee Based on Personal Survival: Set to false if the NPC is a member of any faction listed in qlcsFLSTFactionFleeOnGroupSurvival. Otherwise set to true. Factions in qlcsFLSTFactionFleeOnGroupSurvival are generally more militarized (e.g. NCR, Legion, BoS) and should differentiate them from raiders.[/]
[]Ignore Damaging Self (with explosives): Set to true if the NPC is a member of any faction listed in qlcsFLSTFactionIgnoreDamagingSelf. Otherwise set to false. Currently, the only factions in qlcsFLSTFactionIgnoreDamagingSelf is the Legion to reflect their fanatical devotion and the Fiends to reflect how hopped up on chems they are.[/]
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[]At the start of combat, the NPC's original combat style is copied into their assigned dynamic combat style. This should maintain any "use melee/ranged weapons" orders given to followers.[/]
Dynamic Combat Styles overhauls New Vegas NPC combat by assigning dynamic combat styles that update based on Confidence, Remaining Health, Faction, Equipped Weapon, and Weapon Skill. Requires xNVSE, JIP LN NVSE, and JohnnyGuitar NVSE. A solid gameplay enhancement with 399 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 399 endorsements and over 10k downloads
- Adds meaningful depth to NPC combat behavior
- Actively maintained (last updated February 2025)
⚠️ Cons
- Requires three separate NVSE plugins, which can be a hassle to set up
- May conflict with other combat AI mods, though not explicitly stated
For New Vegas players who want smarter, more reactive NPC combat without overhauling the whole game. If you're tired of enemies mindlessly rushing you and want them to adapt based on their situation, this is for you. Skip if you prefer simple combat mods or don't want to deal with NVSE dependencies.
💡 Beginner Tips
- Make sure you have the latest versions of all three NVSE plugins installed, as outdated versions can cause crashes.
- Use a mod manager like Vortex or Mod Organizer 2 to keep track of the required plugins and this mod's load order.
- Test the mod in a small combat encounter first to see how NPCs behave before diving into major battles.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- qwandisslaundromat
- Version
- 3.2
- Downloads
- 10,497
- Endorsements
- 399
- Category
- Gameplay Effects and Changes
- Created
- 9/8/2021
- Updated
- 2/1/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
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