Critical and Effects - Fixes and Tweaks
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #100 of 110 Bug Fixes mods in this game by downloads
📋 About This Mod
Critical & Effects - Fixes & Tweaks
RECOMMENDED:
Ammo Script Fixes to take care of damaging effects from ammo. Here I took care of weapons.
Mostly Unarmed Tweaks to take care of the fatigue-causing weapons.
In the game, many weapons cause additional effects in the event of a critical hit. The most straightforward example is the laser and plasma disintegrations, but there are a few others. You're probably familiar with them.
What's not so familiar is the way the game applies these effects. As far as the game is concerned, they are not caused by you, the attacker, to be applied on your target. They are caused by the target onto itself, which as dumb as it sounds is for the most part harmless, as long as the critical effect itself doesn't cause HP damage. Disintegrations happen only when the target is already dead and there's a killer to blame, knockdowns are a bit iffy but for the most part they do the same no matter who's really "responsible" for them, etc. This also applies to special VATS effects from melee weapons that have them.
But there are a few critical effects from weapons which do actually cause HP damage, and in the event they end up being the cause for the target's demise, you won't be recognized as the party responsible of their death. Which is not much of a big deal as you can imagine, but it's still not ideal.
This is what I've set out to fix in this mod. Amazingly enough, the functions to get a hit's parameters in an attack can also work from these critical effect's scripts, so that way I can correctly gather who's really responsible for causing them, and redirect them to use some custom damaging effects that will trigger crime and killcounts if they end up killing the target.
Some effects I've buffed from their vanilla versions because frankly they are quite underwhelming. Purists beware of the TWEAKED notices where I've (definitely) deviated from the vanilla parameters. Here are the changes:
Super Heated Cosmic Knife, Super Heated Saturnite Fist, Sterilizer Glove, Sonic Emitter - Tarantula
All caused 2pts Fire Damage over 5 seconds in a critical hit, and in the knife's case, some random script crap that didn't matter at all. Which is kinda underwhelming, so I've TWEAKED it to a stronger 7pts instant + 7pts x 2sec effect, so that their critical hits can cause a more noticeable HP loss.
Corrosive Glove
Caused 2pts "acid" damage (no resistance to it) over 10 seconds, plus those incredibly annoying (or rather poorly made) cazador stinger sounds that blast at full volume no matter how far you are from the afflicted target. It is TWEAKED to a stronger 4pts instant + 4pts x 9sec effect, and will now display a shad
This bug fix mod addresses vanilla weapon critical effects that could cause missed killcounts and proc effects like crime responsibility. It includes personal tweaks, making it impure. With 2,074 endorsements and 88,615 downloads, it's a popular fix for players tracking kills.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 2,074 endorsements
- High download count (88,615) shows real demand
- Targets a specific annoyance for killcount trackers
⚠️ Cons
- Impure tweaks may alter gameplay beyond pure fixes
- No detailed changelog or feature list provided
- Last updated June 2024 — may not cover latest game patches
For players who obsess over kill stats and want accurate tracking without missed procs. Also for those who appreciate minor tweaks alongside fixes. Skip if you prefer strictly vanilla behavior or need detailed documentation.
💡 Beginner Tips
- Check if your game version is compatible with the June 2024 update.
- If you use other mods that alter critical effects, test load order to avoid conflicts.
- Backup your save before installing if you care about existing kill counts.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Migck
- Version
- 2.6
- Downloads
- 88,615
- Endorsements
- 2,074
- Category
- Bug Fixes
- Created
- 6/23/2020
- Updated
- 6/14/2024
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
Keep browsing — more New Vegas mods await