Weapon Requirements System

⭐ ⭐⭐ (2,434 endorsements) 📥 449,795 downloads 📌 v2.5 📅 6/18/2020
⚪ Last updated 2024

By Migck · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/14/2024 📅 Created: 6/18/2020
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #69 of 441 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Weapon Requirements System


I'm going to lay it straight: if your character has 10 Strength and 100 in every weapon skill (and never drops from there), this mod will literally do nothing for you. And achieving that very thing is a sign that this mod is, after something like 3 years since I first sketched it, finally working exactly as I wanted it to.

Recommended though not required:

  • []Detonator Overhaul

    []Reload Reloaded

    Fallout New Vegas introduced a tiny change over the FO3 framework, with all weapons listing Strength and Skill requirement values in their pipboy view. But what was never very clear was... what exactly do these requirements do?

    A few bright minds have pondered this transcendental question, and over the decades, the consensus reached has shed some light onto this mysterious feature. To sum up:

    - Strength and Skill requirements in firearms will increase your weapon sway.

    - The Strength requirement in thrown weapons affects their throwing distance.

    ... What. The. Hell. What about LITERALLY EVERYTHING ELSE? Why does a loading screen say that not meeting the requirements affects your attack speed in melee when this is patently false? What do skill requirements do for grenades and other explosives? Shouldn't it be dangerous to play with those if you have no idea how to handle them?

    Basically, another half baked mechanic left by Obsidian, which nobody cared much about. FNV was never about the gunplay after all, but I've... seldom... let that stop me.

    This mod is a humongous marvel of scripting to make weapon requirements do something when you don't meet them. So that going straight for the best weapons and ordinance may have another layer of complexity behind it. It has been very hard to make, and even harder to test. What I mean is that at the end of the day I went with my choices about what requirements do on each type of weapon, and for what I've offered in customization, there's some limitations in what you can choose. I hope you find it interesting enough at least. Or not. I tried my best.

    So I'll try to explain what I've done, categorized by weapon type:


    Firearms

    By fierarms I mean anything that shoots out of a barrel, launcher, anything with a ranged attack you don't shoot with your own hands.

    As explained above, requirements on firearms did something in the vanilla game. Kinda. Their effect was so subtle as to be effectively unnoticeable, and even them had a bug in their implementation. If you're interested: the strength and skill requirement introduce a malus to your spread,

🤖 AI-enhanced — based on mod data

Weapon Requirements System makes Strength and Skill requirements on all weapons actually matter by applying dynamic penalties when you don't meet them. You can still use any weapon, but expect reduced effectiveness if your stats fall short. A popular gameplay overhaul with 2,434 endorsements and nearly 450k downloads, last updated May 2024.

✨ Key Features

Implements a working gameplay system for Strength and Skill requirements on all weapons.
Allows use of any weapon regardless of stats, but with dynamic requirement penalties.
Affects all weapons in the game, not just a select few.

📊 Pros & Cons

✅ Pros

  • Huge community trust: 2,434 endorsements and nearly 450k downloads show it's a must-have for many.
  • Finally makes weapon stat requirements meaningful—no more ignoring Strength and Skill.
  • Still lets you use any weapon, so you're not locked out, just penalized for not meeting requirements.

⚠️ Cons

  • Last updated May 2024—might not be compatible with the latest game patches if any released after.
  • Dynamic penalties might feel punishing if you like to experiment with weapons outside your build.
🎯 Is This For You?
For players who want more depth and realism in combat, where your stats actually matter when wielding weapons. Also for those who find it too easy to ignore weapon requirements and want a challenge. Skip if you prefer unrestricted weapon use without penalties.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Check if your game version is compatible with the mod's last update (May 2024) before installing.
  • If you use other gameplay mods, test for conflicts—this one changes core weapon mechanics.
  • Consider pairing with a build planner to optimize your Strength and Skill for your favorite weapons.

📊 Mod Details

Game
New Vegas Mods
Author
Migck
Version
2.5
Downloads
449,795
Endorsements
2,434
Category
Gameplay Effects and Changes
Created
6/18/2020
Updated
5/14/2024

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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