Claim the Mojave (and the Capital)
🟠 Updated over a year ago⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 18 Guilds/Factions mods in this game by downloads
📋 About This Mod
==Overview==
This mod is based on my Rebuild the Capital mod. In that mod you could turn various locations in the Capital Wasteland into outposts for the Brotherhood. I took that idea of capturing locations in the Mojave and focused on how it can serve as a rather simple “gold sink” (a way to spend your casino earnings). Compared to Rebuild the Capital, Claim the Mojave is a much simpler mod and designed to compliment FPGE and the Living Desert. The end goal of this mod is to serve as a good way to unload caps and also make it feel like you are helping your faction secure their hold on the Mojave.
==Starting the Mod==
The main hub for this mod is an Abandoned Army Bunker found in a narrow canyon north of Spring Mt. Ranch State Park and South of Red Rock Canyon. Once you find the key card that lets you into the bunker (or if you have a high enough science skill, bypass the security panel or if you have Veronica with you, she can hack the panel) and restart the bunker’s generators, you can claim the bunker for the faction of your choice. You can also rename the bunker whatever you want using a text input menu.
Once the bunker has been claimed, you can use the command terminal in the Commander’s Quarters to start spending caps to invest in locations on behalf of your faction. The bunker also serves a player home, but you can also purchase a command terminal for the Lucky 38.
The bunker can also be upgraded with a quartermaster, a doctor, a cook, and a reconnaissance map which allows you to gather intel on possible locations you can invest in.
==Factions==
You can claim the bunker and other locations in the Mojave for up to 24 Factions
-New California Republic
+You have a choice to hand it over exclusively to the NCR Rangers
-the Legion
The following factions are considered "subfactions" of an Independent New Vegas and are available after installing Yes Man into the Lucky 38 mainframe:
-the Brotherhood of Steel
-the Followers of the Apocalypse
-Powder Gangers
-the Great Khans
For the first 10 factions you will need to either be “Liked” by the Faction or have completed a certain quest before you can claim the
bunker in their name.
The following factions have no requirements and are included just for fun
-the Enclave (East or West)
-Desert Rangers (for fans of the HOI4 mod)
-Super Mutants
-Robot Army
-Intelligent Death Claws
-Hyperintelligent Mole Rats
-Sierra Madre
-Eastern Brotherhood (requires Rebuild the Capital TTW and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Crusaders (requires the Frontier and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
Claim the Mojave (and the Capital) is a gold sink mod for Fallout: New Vegas that lets players spend caps to build outposts at Mojave locations for their chosen faction. It includes a TTW addon for claiming Capital Wasteland locations and is designed to work with FPGE and TLD. With 1,714 endorsements and 121,837 downloads, it's a popular choice for players seeking end-game cap sinks.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,714 endorsements and over 121k downloads.
- Fills a niche for end-game players sitting on piles of caps.
- Integrates with popular mods FPGE and TLD for a cohesive post-game experience.
⚠️ Cons
- Requires FPGE and TLD to work as intended, so you need to install those first.
- Last updated in August 2025, so it may not be compatible with the latest game patches or mods.
For Fallout: New Vegas players who have finished the main story and want a meaningful way to spend caps while shaping the wasteland. If you're into post-game faction warfare and use FPGE/TLD, this is a must-have. Skip if you prefer combat or quest mods over settlement building.
💡 Beginner Tips
- Install FPGE and TLD first, then this mod, and check load order with a mod manager like Vortex or Mod Organizer 2.
- If you're using TTW, make sure to grab the Capital addon and load it after the main file.
- Start with a small outpost to see how the cap costs scale before committing to a big build.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- hman101
- Version
- 2.05
- Downloads
- 121,837
- Endorsements
- 1,714
- Category
- Guilds/Factions
- Created
- 2/1/2022
- Updated
- 8/25/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
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