The Halls of Hamhock
⚪ Last updated 2012Preview

🔍 Analysis
- 🏆 #50 of 82 Modules mods in this game by downloads
📋 About This Mod
A party-based adventure for 5th level characters of good or neutral alignment.
\"Wondrous was the Hall of Dwarven Kings, a crucible of History and Legend...\" The events of this module take place eight hundred years after the founding of the Dwarf Kingdom, which has undergone a rich and tumultuous history. Now rumors abound of an old enemy threatening the dwarves once more. You, the Player find yourself willingly or reluctantly drawn into the unrest. This is a story-driven, party-based adventure designed for a 5th level character of Good or Neutral alignment. There are 4 companions, 3 available at the start: a cleric, rogue, and wizard. A fighter can join the party later in the module. You can also make your own party from scratch. Access the Party Creation menu by talking to Mulligan the barkeep in the starting Village. You can still bring along companions, but this will affect combat difficulty. I suggest going with a max party size of 5, using player created characters plus companions. Let me underscore, you do not have to play a dwarf for this adventure. In fact, the story probably works better for a non-dwarven race, an Outsider who finds him or herself caught up in the whirlwind of events. However, if you do play a dwarf, you will receive some greetings that are friendlier. (Well, friendly for dwarves.) The module has some Party Chat style conversations, which will give dwarf characters and others an added opportunity to be heard. The module uses the Storm of Zehir death system. There is no respawn. In addition, companions will start bleeding when they are reduced to negative hit points, and may die. You can use a Raise Dead scroll to bring them back. Save early, save often. Resting is restricted to \"safe\" areas only. You must start this module by selecting a New Campaign. This module uses the Robinson Workshop Deep Halls tileset. Download the Hak files and place them in your Neverwinter Nights2\\hak folder. This module uses Rogue Dao\'s Lip Flappers. The sound files and .fxe files are in the compressed .rar file. You must copy these files to the Override folder, or else NPC conversations will go by too quickly. *Being a veteran gamer and PnP player, I would like to dedicate this humble module to E. Gary Gygax, for creating the enchanting RPG hobby of Dungeons & Dragons. Harumph!
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Dorateen
- Version
- Hamhockv1.
- Downloads
- 500
- Endorsements
- 23
- Category
- Modules
- Created
- 3/10/2012
- Updated
- 3/10/2012
- Tags
- English, Level (01-07) - Low, Player-created Party, SoZ Party chat, Mask of the Betrayer required, Storm of Zehir required, Role-play, Dungeon
🔧 How to Install Neverwinter Nights 2 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Neverwinter Nights 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Neverwinter Nights 2 commands, item IDs, and more.
Keep browsing — more Neverwinter Nights 2 mods await