Edinmoor
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #38 of 82 Modules mods in this game by downloads
📋 About This Mod
A party-based adventure designed for 7th level characters of Good or Neutral alignment.
Edinmoor Court holds a sinister secret. For as far back as Men can remember, the keep has stood as a utopian beacon of peace, where artisans flock to share their skills, creativity, and imagination. But now the unthinkable has happened, and murder is committed inside these walls. Blood on the stones of the citadel. Will your party have the courage to seek the source of the evil that has taken place? Will you help or hinder the investigation... This is a party-based adventure designed for 5 characters of 7th level. Click on the White Stallion and choose the option to Gather your Party, which will bring up the Party Editor Menu This campaign uses the Storm of Zehir Party Chat style conversations throughout. I have tried to spread a broad selection of class, alignment, stats, skill ranks, race, deity, and even gender attributes throughout the various dialogue options, which will give those party members a chance to make their voice heard. I would say that Bards, Clerics, Wizards, Rogues, and Druids are well represented. Paladins should be a welcome addition to the Party. And also intelligent or characters with high wisdom. Diplomacy will come into play in many conversations. The campaign is designed for characters of Good or Neutral alignment. This campaign uses the Storm of Zehir death system. Characters will start bleeding if they drop below 0 hitpoints, and will die when they exceed negative half their total hitpoints. There is no Respawn. When a character dies, you will need to use a Raise Dead scroll to bring them back. There are 2 NPC priests who have such scrolls for sale. Use the members of the party tactically. Save early and save often. This campaign uses restricted resting. You will find campfires scattered about the various areas. Clicking on the campfire will bring up the option to Rest. Click on the White Stallion to travel between wilderness areas, once those paths have opened up. There is one companion available to join the Party. Known issue: The companion has a deity of Hoar. The first time you get to level him up, the game will force you choose a Nature deity, due to his class. One option is to level the companion as a new class such as Fighter, and keep Hoar as the deity. However, if you do select another deity, Kelemvor might make a good choice. INSTALLATION INSTRUCTIONS place the \"Edinmoor\" folder in the following directory: Neverwinter Nights 2\\Campaigns place the .mod file in the following directory: Neverwinter Nights 2\\modules place the Edinmoor.hak file in the following directory: Neverwinter Nights 2\\hak Start the adventure by selecting a New Campaign. This adventure is dedicated to Ronnie James Dio. Harumph!
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Dorateen
- Version
- V.4
- Downloads
- 939
- Endorsements
- 62
- Category
- Modules
- Created
- 3/10/2012
- Updated
- 9/29/2012
- Tags
- English, Level (08-13) - Mid, Player-created Party, SoZ Party chat, Mask of the Betrayer required, Storm of Zehir required, Role-play, Dungeon, Forgotten realms
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