Unnamed Race Mod for OpenMW
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #56 of 111 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
Simple Mod that rebalances the playable races, hopefully making them more distinct and interesting.
When setting up my modlist for my current Morrowind playthrough I was looking for a mod that improves the playable races.
Many were good but none fit my vision perfectly, so the I did the only reasonable thing and made my own mod.
The idea was to stick with the vanilla limits of 310 Attribute and 45 skill totals, not make unnecessary changes, better match those with existing descriptions and lore, remove redundancies like Nords being proficient in 4 weapon types, help the weaker races and make them all feel a little more distinct from another.
Perfect balance was not one of my goals, so some races will still be more powerful than others, just hopefully less so.
Every race has been adjusted, so to avoid clogging up the description check out the doc tab for a full list of changes. Use view as plain text for better formatting.
For a comparison with Vanilla Morrowind, check out the UESP: https://en.uesp.net/wiki/Morrowind:Races
Highlights include:
-
[]adding a Magicka bonus to Dunmer
[
]better abilities for both beast races and Bosmer - changing the Nords weird Powers into one useful War Cry
Install like any other mod, it's just a content file.
My other mods can be found here.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Morrowboomer46
- Version
- 1.0
- Downloads
- 75
- Endorsements
- 8
- Category
- Races, Classes, and Birthsigns
- Created
- 9/21/2025
- Updated
- 9/21/2025
🔧 How to Install Morrowind Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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