Powers-Based Races and Birthsigns
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #105 of 111 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
Converts passive abilities into usable powers and spells
I made this to get rid of all the spell effects cluttering my UI and to remove some hassle from character building. With passives converted to once-a-day powers, the various races and birthsigns now make little difference.. until you use them!
My focus is more on fun than balance. The powers can be game-changers at level 1, but hopefully they change the way you play for the better. At least they won't be boring.
v2 now available in races-only, birthsigns-only, and combined. all cleaned with tes3cmd
-Passive abilities are removed
-New powers/spells are added to make up for lost abilities, the spells all have 100% cast chance
-Racial attributes are simplified, every race has 40 in most with some penalties to meet the 310 total, no sex differences
-Racial skill bonuses are simplified to three +10 bonuses, every skill being covered at least once. Vanilla gives a total 45 bonus, but I think this is simple and helpful without being too much.
Magic effects are on self unless stated otherwise
remember that touch spells only work when cast within 6 ft of a target, even if they have a larger area effect
~ ~ ~ ~ RACES ~ ~ ~ ~
~~~~ ARGONIAN
35 Endurance, 35 Personality
Alteration, Spear, Unarmored
"Swamp Swimmer" (spell, 5 pts)
- Water Breathing for 120 secs
- Swift Swim 60 for 120 secs
- Detect Animal 20 for 120 secs
"Hist Scales"
- Shield 120 for 30 secs
- Resist Normal Weapons 60% for 30 secs
- Burden 1000 for 30 secs
- Cure Common Disease
Swamp Swimmer makes water exploration much less hassle.
Many aquatic creatures in real life can sense nearby prey with electroreceptors. Here, Detect Animal is specifically for the slaughterfish that love to swarm out of nowhere.
Hist Scales gives powerful resistance to physical attacks at the cost of movement.
It was made with the idea of cold-blooded creatures (eg crocodiles) that move slowly but are powerful in bursts. Argonians don't have a really well-defined gameplay niche, even as stealth mages, so I thought a tanky fighter power would be fun.
~~~~ BRETON
35 Agility, 35 Endurance
Conjuration, Mysticism, Restoration
"Druid Blood"
- Spell Absorption 50% for 45 secs
- Resist Magicka 50% for 45 secs
- Resist Fire 50% for 45 secs
- Resist Frost 50% for 45 secs
- Resist Shock 50% for 45 secs
- Fortify Maximum Magicka x0. 5 for 45 secs
Druid Blood gives a total of 75% magic defense, with some magicka bonuses.
It might be too powerful.. I actually have it nerfed in the dev version I'm playing with. It represents their defensive magic affinity, but is useful for the stereotypic
📊 Mod Details
- Game
- Morrowind Mods
- Author
- bloodskalbarbarian
- Version
- 2
- Downloads
- 35
- Endorsements
- 0
- Category
- Races, Classes, and Birthsigns
- Created
- 11/5/2021
- Updated
- 1/13/2022
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await