The Zone - MOVED_Vanilla-OpenMW_ENGLISH
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #39 of 131 Quests and Adventures mods in this game by downloads
📋 About This Mod
Reissue of the historic mod The Zone by Tarazaur. The mod has been moved for full compatibility with Tamriel Rebuilt. The story and the original quest have not been modified, but only adapted to the most modern mods for full functioning.
DISCLAIMER: A request for permission to modify the mod has long been forwarded to the author, Tarazaur.
However, the user is no longer active and no response has yet been received. If the author doesn't want this mod to be uploaded here, he can contact me and I will remove it. Thank you and have fun.
DESCRIPTION:
The Zone(Tribunal) is compiled for Morrowind Tribunal. You can’t run The Zone (Tribunal) without having Tribunal add-on installed. The add-on contains a new race, new territory, armor, weapons and so on. Most part of objects (including buildings and containers) was originally created for this mod. Territory of the Zone is a Mist-like puzzle island, which has its own race. artifacts, architecture and one small, but pretty quest. At the end of this adventure you can get a couple of very useful artifacts and, (maybe), a little surprise. To complete this your Character has to be well trained. The Zone territory contains its own ambient sounds and music. In order to keep the original soundtrack untouched, all new sounds are placed in region / sounds folder. So, when entering the Zone make sure that the music is turned off and the sound effects are turned to maximum level. To start the quest go to Balmora...
NOTE:
The mod has been moved to the Northeast of Morrowind, away from Tamriel Rebuilt, to a rectangle between cells 31,47 and 36,40.
INSTALLATION:
Download and install the original mod from https://www.nexusmods.com/morrowind/mods/1651 (click Mirror), when finished, delete the original file "The Zone (Tribunal).esp".
Install the modified file "The Zone (Tribunal)MOVED.esp", Vanilla or OpenMW version provided here (not both, just download one of the two files) and activate it.
For OpenMW users only, also copy the Icons, Meshes and Textures folders (contained in the OpenMW archive) to the Morrowind Data_Files folder
KNOWN ISSUES IN OPENMW:
The difference between the vanilla version and OpenMW is only in the Zoner armor. Unfortunately the original armors are not well rendered in OpenMW, so they are replaced with Morrowind armor and Adamantium armor, the mod loses a lot of its appeal, but even those who use OpenMW can play it.
Modified armatures are provided in the OpenMW version, so also copy the Icons, Meshes and Textures folders into the Morrowind Data_Files folder.
Furthermore, OpenMW treats collisions differently than vanilla, and a small section of the top of the small tower is inaccessible. This problem is easily overcome using Levitation.
The mod has been fully tested with OpenMW 0. 49, no other problems were found, so this is the best version to play this mod. Versions other than 0. 49, such as 0. 48 and 0. 47, have major flaws with collisions (falls into voids and apparent invisible walls).
📊 Mod Details
- Game
- Morrowind Mods
- Author
- ngc2008
- Version
- 1
- Downloads
- 103
- Endorsements
- 8
- Category
- Quests and Adventures
- Created
- 4/25/2024
- Updated
- 4/26/2024
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