The Arcane Philosophies

⭐ — (7 endorsements) 📥 87 downloads 📌 v1.0 📅 5/2/2021
⚪ Last updated 2021

By Glittergear and Aravar · Magic

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/2/2021 📅 Created: 5/2/2021
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #20 of 45 Magic mods in this game by downloads

📋 About This Mod

An alternative paradigm to the traditional schools of magic

The Arcane Philosophies

“'Schools' of magicka are, as we know, artificial constructs, originally formulated by Vanus Galerion to divide and thereby simplify study. They have changed many times throughout the years.” -- Excerpt from The Black Arts on Trial

Morrowind’s magic meets The Tome of Arcane Philosophy.

The Tome of Arcane Philosophy is a collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions D&D 5e, written by Aravar. I love these ideas and thought they would fit into TES nicely.

This mod introduces Aravar’s ideas and changes the schools of magic accordingly, as an alternative to Vanus Galerion’s paradigm.

Morrowind is limited to only 6 schools of magic, because that number is hard-coded. Even though there are eight Arcane Philosophies, we’ll have to limit ourselves to six.

And so we have: Abjuration, Conjuration, Illusion, Evocation, Pneumancy, and Transmutation.

Abjuration
"The Evokers like to joke and say that the best defense is a good offense. Well, I think an even better defense is a really f*cking good defense."

Abjuration is a defensive school of magic that focuses on (1) not taking damage and (2) being a pain for other mages. Abjurers can block damage, secure locations, detect things, bind/banish entities, and negate magic.

The School of Abjuration has the following spell effects:

• All shield effects

• Resist elemental damage, magicka, and normal weapons

• Reflect and Spell Absorption

• Sanctuary

• Turn Undead

• Stunt Magicka

• Cure Paralyzation (given that paralysis is often magical in nature)

• Detect Enchantment, Key, and Creature (unfortunately, I didn’t have space for the school of Mysticism. Abjuration deals heavily with magic itself, so I felt that it’s the best fit for Detect Enchantment, and then I wanted to keep all the Detect spells together.)

Evocation

“The best defense is a good offense.”

Evocation is the magic of force and elemental energy. There aren’t any force spells in Morrowind, so we just have elemental damaging spells. Spells like God's Fire are here.

Conjuration
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📊 Mod Details

Game
Morrowind Mods
Author
Glittergear and Aravar
Version
1.0
Downloads
87
Endorsements
7
Category
Magic
Created
5/2/2021
Updated
5/2/2021

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