Spells of Morrowind - vol. 3 - Kinetic Forces

⭐ — (9 endorsements) 📥 266 downloads 📌 v1.0 📅 5/16/2026
🟡 Updated this year

By skrow42 · Magic

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/16/2026 📅 Created: 5/16/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #16 of 43 Magic mods in this game by downloads

📋 About This Mod

Modathon 2026 Entry - Adds new 2 damaging alteration spells with a twist

 Spells of Morrowind - vol. 3 - Kinetic Forces (for OpenMW)

Another magic mod for OpenMW 0. 51RC1+, powered by the Spell Framework Plus.
Good spell for running away and also highly evasive gameplay. Works great also for marksman enemies. Caster alters the forces around the orb itself and launches it with great, kinetic force which deals damage (affected by resist/weakness to magicka). Staggers enemies on hit.

This mod is entry for Week 2 Modathon 2026

DISCLAIMER:

I DON'T TAKE ANY RESPONSIBILITY IF YOU CREATE A CUSTOM SPELL WITH EFFECTS FROM THIS MOD, SAVE THE GAME, AND DISABLE THIS MOD

IT WILL BE UNABLE TO LOAD THE GAME.

MAKE SURE TO TAKE THIS INTO CONSIDERATION

This will be worked on as there are already signs of this being able to be fixed !

Core Mechanics

Two-Phase Casting

Kinetic Bolt/Explosion breaks from traditional Morrowind spellcasting by using a two-stage process:

1.  Compression (Stage 1): Casting the spell once manifests a kinetic core in front of the player for 10 seconds before disappearing. This core follows your movement and remains suspended in the air. Touching any actor with the orb will destroy it.

2.  Release (Stage 2): Casting the spell again launches the suspended core with expanding speed, which determines final damage and also triggers an AoE explosion if the spell is Kinetic Explosion.

Momentum-Scaled Damage

Kinetic spells do not have a fixed damage value. Instead, the framework calculates the projectile's velocity at the exact moment of impact:

min magnitude = min damage

max magnitude = max damage, exponentially with the speed gain up to 4500 max speed which will award max damage

  • []Start Speed: Deals the spell's minimum magnitude.[/]

    []Max Speed: Deals the spell's maximum magnitude.[/]

    []Velocity Calculated Damage: Spell damage raises with the speed gained by the projectile[/]

    []Hit Detection: AoE visual effects (purple swirls) match the gameplay hit-radius exactly 1:1.[/]

    Kinetic Bolt

    • []Min Damage: 0[/]

      []Max Damage: 30[/]

      []Cost: 45 Magicka[/]

      []Availability: Sold by Alteration specialists (Skill 40+)[/]

      Kinetic Explosion

      []Min Damage: 0[/]

      []Max Damage: 40[/]

      []Area: 15 units[/]

      []Cost: 60 Magicka[/]

      [*]Availability: Sold by Alteration mast

📊 Mod Details

Game
Morrowind Mods
Author
skrow42
Version
1.0
Downloads
266
Endorsements
9
Category
Magic
Created
5/16/2026
Updated
5/16/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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