Enchantment Improved

⭐ — (21 endorsements) 📥 304 downloads 📌 v1.0.1E 📅 2/27/2023
⚪ Last updated 2023

By C89C · Magic

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/22/2023 📅 Created: 2/27/2023
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #7 of 43 Magic mods in this game by downloads

📋 About This Mod

Now you can make enchanted items without needing to know any spells!

The Main Mod

Ever played a non-mage and been annoyed that you can't make enchantments without also paying for spells? Yeah, me too. Here's the solution. This MWSE module allows you to make enchantments using the spell effects the enchanter NPC knows alongside any you happen to know. This means you no longer need to go out of your way to buy spells as a non-mage just to get a sword enchantment. I see this as an absolute win.

The Pricing Adjuster (Optional)

This module also includes an enchantment pricing adjuster that is turned off by default. You can turn it on in the MCM Configuration menu. You can play without it, in which case the game will just use vanilla's base pricing system which could be overwritten by another mod. If you use another mod that adjusts enchantment pricing using MWSE Lua, I suggest keeping mine turned off and using that other mod. If you really want to use mine, make sure the other mod stops adjusting enchantment prices or the two mods are just going to overwrite each other.

The pricing portion works in this way. I separated spell effects out into five categories: Everyday, Common, Advanced, Expert, Combat, and Damaging. This order is also from least expensive to most expensive.

  • []Everyday effects include things like Night Eye, Light, Feather, Intervention, Detection, and Cure Common Disease. These are the least expensive. They're largely ubiquitous across Vvardenfell and provided nearly everywhere in some form.
    • []Common effects include things like Water Walking, Burder, Jump, Soultrap, Cure Blight Disease, Fortify effects, and Sanctuary. These spells still see fairly extensive use across Vvardenfell, however they're not as ubiquitous as the everyday spells.
      • []Advanced effects include things like Invisibility, Levitation, Mark/Recall, shields, Reflect, and Calm/Frenzy/Rally. These spells are largely only used by mages. If someone other than a mage uses one, it is most likely to be in the form of a potion.
        • []Expert effects include things like Resist Paralysis, Resist/Cure Corprus, Spell Absorption, Command effects, and Bound Equipment. These spells are largely the result of a narrow range of study and mostly only seen from specific people - Cure Corprus is only available from Divayth Fyr for example - or specific mage communities.

          [*]Combat effects include things like summon creature effects, draining attributes, weakness, absorb, fortify attribute and attack, and resist normal weapons. While none of these may directly damage a target, they undoubtedly change the balance of combat in your favor. Drain spells might be the only exception here since they can technically kill someone, however they were left as combat effects since the intention is for them to be a temporary reduction.

📊 Mod Details

Game
Morrowind Mods
Author
C89C
Version
1.0.1E
Downloads
304
Endorsements
21
Category
Magic
Created
2/27/2023
Updated
3/22/2023

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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