Sorting Spells (OpenWM)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #33 of 43 Magic mods in this game by downloads
📋 About This Mod
An immersive way of sorting items that doesn't require special containers. Adds a set of "Transfer <items' type>" spells. Each such spell moves items of the spell's type from the player's inventory to a container opened while the spell is
Added spells are : "transfer books", "transfer ingredients", "transfer potions", "transfer projectiles", "transfer scrolls", "transfer keys", "transfer miscellaneous", "transfer soul gems", "transfer tools", "transfer lights", "transfer armors", and "transfer weapons".
To start, ask Arrille about little secret (required), then ask about sorting spells (optional).
Arrille sells two spells, Felen Maryon sells all of them, and spells can be obtained much cheaper from other NPCs (but you'll need their good disposition).
Installation:
Make this mod known to OpenMW as usual, by adding data=<where you unpacked it> in your openmw.cfg.
To add spells, add content files SortingSpells.omwaddon and SortingSpells.omwscripts anywhere after Bloodmoon and Tribunal.
To add vendors and quests, later add a content file SortingSpellsSellers.omwaddon (contains new dialogs and journals, and nothing else).
Compatibility:
This mod is compatible with Corporeal Carryable Containers mod as is.
This mod is compatible with QuickLoot (thanks to OwnlyMe).
No known conflicts.
Notes on using in other mods:
To add this mod's function to another mod, you can insert the following code somewhere in a code that processes a container's activation:
local I = require("openmw.interfaces")
if I. TransferItemsSpells then
I. TransferItemsSpells.moveSelectedItemsToContainer(player, cont)
A function moveSelectedItemsToContainer() deactivates "Transfer ..." spells, moves affected items from the player's inventory to the container, and returns true if any of "Transfer ..." spells was active.
Or, you can use selectedItems(player) to get a list of items selected by "Transfer ..." spells and 'transfer spell was active' status, and do whatever (but note that spells are deactivated by selectedItems(), so call it once and keep the list).
These functions do not check if the container is organic, or can be opened, or has mwscript, so all necessary checks should be done before calling them.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Onkija
- Version
- 5.1
- Downloads
- 192
- Endorsements
- 5
- Category
- Magic
- Created
- 8/2/2025
- Updated
- 7/29/2026
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