Sobitur Facility
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #84 of 174 Dungeons and Locations mods in this game by downloads
📋 About This Mod
Sobitur Facility is the most popular Morrowind mod for 3+ years on PlanetElderScrolls, it adds a new adventure and questchain for level 40+ players, giving you a rare challenge at high levels. It expands on the lore of the Dwemer\'s disappearance, showing a plausible contingency of the Dwemer military during their war. -Adds a new island, Sobitur, off the northern coast of the Sheogorad region. -Island is actively volcanic, mind the lava and dust storms. -Non-playable \"race\" of Dwemeri Cyborgs guarding the facility and keeping it active. Do not respawn. -Cyborgs of various roles: Sharpshooters, Pikemen, Swordsmen, Bludgeoners, Hatchetmen, Smiths, Captains, Commanders, etc. -Dwemer Sentinels, fully functioning sentinels who\'s parts you\'ve seen inside some of the Crater Citadels. -Facility guarded by Golems, Cyborgs, and Animunculi. -Several sections to the facility, including: Armory, Storage, bed chamber for visiting Dwemer dignitaries(ripe for your own use), Mess Hall, Kitchen, Mass Storage/Formation Area, Mine, Thermal Tunnels, Research Lab, Observatory, Alchemy Nest (with fully functioning automatic ingredient sorter!), Bathyspheres, Docks, Lighthouse, and much more! -Teleportation ring that can return you to Sobitur at any time. -Connects Sobitol to Sobitur via a Teleporter. Sobitol is the original facility from the Dwemer_Cyborgs mod made by Henkbein. There are 2 different teleporters, the Pylons, which only move the player, no companions: and the Unstable Portals, which move the player AND companions. You cannot activate the Portal without having two \'Companion Warp Stabilizers\', one of which is in Sobitol, the other in Sobitur. The Pylons only require a single \'Warp Stabilizer\' each to run, but you can only get them from the facility you are trying to teleport to, so you will have to visit both facilities for full teleporter use. I felt this balanced the mods, as it wouldn\'t be right for you to only have to fully explore ONE of the ruins and then have access to the facilities of both. -Provides another armor/weapon recolouring machine to the new facility, Sobitur, which I feel is better incorporated than the original, which is in a ruin reached from the back of the Balmora Mage\'s guild.(Sorry Curry_Monkey, that was the ONLY problem I had with your mod though, the rest is orgasmic :D ) -The Cyborgs here are made to be tough, ranging from level 10 to level 70. Come prepared for a fight. Be ESPECIALLY careful, or stealthy, in the Formation Grounds, this facility has been running non-stop since the fall of the Dwemer, and Sobitur and Sobitol have continued churning out Cyborgs and Animunculi, though at a slower rate now that the Dwemer miners are gone, leaving just a few mining Animunculi. -Read the READMEs for the other incorporated mods for descriptions of what they add/do. In all cases where I have incorporated other peo
Sobitur Facility is a popular Morrowind mod that adds a new adventure and quest chain for level 40+ players, offering a rare high-level challenge. It expands on Dwemer lore and has been a favorite on PlanetElderScrolls for years.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 398 endorsements and over 21k downloads.
- Targets high-level players who often run out of challenging content.
- Expands Dwemer lore, a deep and beloved part of Morrowind's world.
⚠️ Cons
- Last updated in 2013, so may have compatibility issues with modern mod setups.
- Only for high-level characters, so low-level players won't get immediate use.
For Morrowind veterans who have exhausted the base game and want a challenging questline for their high-level characters. Also for lore enthusiasts who want more Dwemer content. Skip if you're new to the game or prefer low-level adventures.
💡 Beginner Tips
- Since it's a Morrowind mod, make sure you have the Tribunal and Bloodmoon expansions installed, as many mods require them.
- Use a mod manager like Wrye Mash or Mod Organizer 2 to keep your load order clean and avoid conflicts.
- If you're below level 40, consider leveling up first or use console commands to test the content early.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- dagothagahnim
- Version
- 5.2.1
- Downloads
- 21,544
- Endorsements
- 398
- Category
- Dungeons and Locations
- Created
- 2/5/2013
- Updated
- 2/5/2013
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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