Sadrith Mora - Seat of Power of House Telvanni

⭐ ⭐ (406 endorsements) 📥 9,204 downloads 📌 v3.5.2 📅 8/14/2020
⚪ Last updated 2021

By Various · Overhauls

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/19/2021 📅 Created: 8/14/2020
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #60 of 76 Overhauls mods in this game by downloads

📋 About This Mod

Large scale overhaul of Sadrith Mora

Another one of my overhauls and this is the biggest one to date!

The base idea of the mod is that Sadrith Mora needs to feel big and imposing.

At its core, this a mega-merge of these mods:

- Epic Sadrith Mora

- Sadrith Mora Expanded

- Sadrith Mora Closed City

- Wolverine Hall overhaul

- Wolverine Hall Interior Expansion

- The Merchants of Sadrith Mora

- Hospitality papers expanded

All the best mods released for Sadrith Mora, tweaked to work seamlessly together!

This is of course more than just a simple merge that could be done in 5 minutes and a lot of work has been put into it.

What has been done:

[]The above mentioned mods have been merged

[] Floaters and bleeders have been eliminated and the pathgrid has been fixed.

[]Every building now has an interior (as of version 2. 0)

[]Sadrith mora closed city effectively makes it impossible to enter Sadrith Mora without going through one of the main doors but this aspect was lost when using Epic Sadrith Mora since the city's footprint is much larger and there were many gaps someone could pass through. I replicated the feeling of a truly closed city by placing roots and rocks where necessary. To achieve a more natural result the than original mod, I used some rock models from Tamriel Rebuilt that were actually made to create enclosed areas and high cliffs.

[]Epic Sadrith Mora has been completely reworked and dramatically toned down, to the point that as of version 3. 0 I can say it feel like something that served as an inspiration rather than a core part of the mod.

[]The area just outside of the Wolverine Hall has been decluttered and brought back to how it was in vanilla

[]I managed to merge Wolverine Hall interior expansion and Wolverine Hall overhaul to get both the more logical layout of Wolverine Hall overhaul and some of the cozy interiors of Wolverine Hall interior expansion (from Wolverine Hall expanded I only kept the mages guild and imperial shrine interiors)

[]Wolverine hall overhaul has been heavily tweaked: signs have been placed outside of the guilds (this was maybe an oversight in the original mod?), I fixed a little bug mentioned in the comment section about an npc spawning in the middle of a static and the courtyard has been cluttered more as I felt it was a bit empty. The Wolverine Hall has also been made easier and faster to navigate.

More importantly, the Wolverine Hall has been phisically separated from Sadrith Mora.

In vanilla, there's no landscape separation between the Wolverine Hall and Sadrith Mora.

This would maye not be an issue by iteslf, but when you notice where the bridge is placed, a closer

📊 Mod Details

Game
Morrowind Mods
Author
Various
Version
3.5.2
Downloads
9,204
Endorsements
406
Category
Overhauls
Created
8/14/2020
Updated
1/19/2021

🔧 How to Install Morrowind Mods

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