Mines and Caverns
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 76 Overhauls mods in this game by downloads
📋 About This Mod
Mines & Caverns
7/07/25 - Version 6. 6. 1
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1) Overview
This mod improves several vanilla dungeons aesthetically and/or expands them.
No vanilla models are replaced and no vanilla npcs are modified.
All the exterior cells marked as changed in the CS is because I had to move door markers.
It features a day/night lighting sistem; the dungeons with cracked ceilings will have it's lighting changed at 18:00 (night) and at 6:00 (day).
Some torches will lit/unlit at the same time.
So far, it includes:
Mines (10/12)
Massama Cave
Dunirai Caverns
Mausur Caverns
Sudanit ("Ashlands, 0, 4")
Caverns (56/92)
Mount Kand Cavern
Shurinbaal ("Bitter Coast Region, -10, 2")
Beshara ("Ascadian Isles, 6, -10")
Tin-Ahhe ("Ashlands, 5, 12")
Nund ("Ascadian Isles, 5, -12")
Aharunartus
Minabi -Minabi, Bandit Lair (minor changes)-
Hassour -Hassour, Shrine (minor changes)-
Yasamsi ("Bitter Coast Region, -6, -6")
Aharnabi ("Azura's Coast Region, 19, -8")
Nallit ("Grazelands Region, 13, 7")
Odirnamat ("Sheogorad Region, 8, 20")
Yakanalit ("Azura's Coast Region, 10, -11")
Salmantu ("Azura's Coast Region, 19, -3", "Salmantu, Shrine" and Arenim Ancestral Tomb)
Zanabi ("Bitter Coast Region, -7, -2")
Odaishah ("Ashlands, 2, 1")
Habinbaes ("Sheogorad Region, 4, 22 and 4, 23" / Madas Zebba Egg Mine gets closed-off)
Ainab -Ainab, Shrine (minor changes)-
Pulk ("Grazelands Region, 10, 8")
Assarnud and Mat
Zainsipilu ("Bitter Coast Region, -4, -7")
Zebabi ("Molag Mar Region, 15, -1")
Grottos (5/11)
Eluba-Addon
Zalkin (landscape changes to "Azura's Coast Region, 20, -4/ 19, -3" and "Holamayan, 19,-4") ("Azura's Coast Region, 18, -4")
Vassamsi ("Azura's Coast Region, 15, 8")
Mul ("Azura's Coast Region, 11, -10/ 10, -10
Mines and Caverns is an overhaul mod that improves and expands several vanilla dungeons in Skyrim, focusing on aesthetic upgrades and larger dungeon layouts. With 2,205 endorsements and 156,259 downloads, it's a popular choice for players seeking enhanced dungeon experiences without adding new locations.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,205 endorsements and 156k downloads — clearly a mod people trust.
- Enhances vanilla dungeons without adding new ones, so it fits seamlessly into any load order.
- Aesthetic and expansion improvements make familiar dungeons feel fresh and worth revisiting.
⚠️ Cons
- Last updated July 2025 — may not be compatible with the latest Skyrim version or other overhaul mods.
For Skyrim players who want to revisit vanilla dungeons with a fresh coat of paint and more to explore. If you're tired of the same old caves and mines, this mod adds visual and gameplay variety without the hassle of new lands. Skip if you prefer total conversions or need detailed documentation.
💡 Beginner Tips
- Since the description doesn't list affected dungeons, start by visiting early-game mines like Embershard Mine to see the changes.
- If you use a mod manager like Vortex or MO2, let it handle the file placement to avoid overwriting other dungeon mods.
- Check your load order — place this mod after other dungeon overhauls to ensure its changes take priority.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- jsp25
- Version
- 6.6.1
- Downloads
- 156,259
- Endorsements
- 2,205
- Category
- Overhauls
- Created
- 4/18/2017
- Updated
- 7/7/2025
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