Reincarnate - Races of Morrowind
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #4 of 31 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
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Reincarnate - Races of Morrowind
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"Welcome, Outlander. I have only one question for you: Who Will You Reincarnate As?"
Reincarnate is designed around a Vanilla Plus perspective. The power level of the races is slightly higher than the best of the vanilla races. This was done by giving them all meaningful passives that are useful in a wide variety of situations throughout the game. The weaker races have been buffed significantly so that they are awesome and competitive. All races now have a daily power that is both powerful and versatile. Your choice of race is not only meaningful, but difficult, since they are all so good!
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[]Attributes are 100% vanilla. They can be viewed in the screenshots, as well as on this UESP page.
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]Skills are mostly vanilla with minor changes. All races received a net increase of +5 skill total. Both vanilla and modded skill bonuses are listed below with the modded changes indicated (like this).[]Passives are vanilla plus. Most of the original bonuses are remaining, with additional passives on top of them so that all races have multiple constant effects they benefit from.
[]Toggles are passives that can be disabled and re-enabled at will with a free spell. The game will remember if you had a toggle on or off.
[]Powers have been overhauled, and are now powerful buffs with a multitude of viable use cases. They are balanced relative to each other, and intended to be used along side the Morrowind Code Patch change that allows NPCs to use racial powers. As such, some of the overtuned powers were redesigned with NPC usage in mind. Morrowind Code Patch is not required, only recommended.
Reincarnate is designed to pair well with its companion mod Moonlight - Birthsigns of Morrowind
If you were planning on trying out a new playthrough, now is the time my friend!
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Altmer (High Elf)
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[]Alchemy +10
[]Alteration +5
[]Conjuration +5
[]Destruction +15 (increased by 5)
[]Enchant +10
[]Illusion +5
Scion of Auri-El
- []Resist Common Disease 75%
- Magicka 1. 5x INT
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[]Alchemy +10
Reincarnate - Races of Morrowind is a balanced race overhaul that grants each race two named passives and one daily power, designed to be fun and lore-friendly. With 183 endorsements and 30,964 downloads, it's a moderately popular choice for players seeking immersive racial abilities without breaking balance.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 183 endorsements and over 30k downloads.
- Lore-friendly approach keeps the world believable.
- Daily powers add a strategic layer to racial abilities.
⚠️ Cons
- Last updated in April 2023 — may not be compatible with the latest game patches.
- Only 183 endorsements suggest a niche following, not a mainstream must-have.
For Morrowind fans who want racial abilities that feel meaningful without breaking immersion. If you're a roleplayer who enjoys tailoring your character's strengths to their race, this mod is a solid pick. Skip if you prefer over-the-top, unbalanced racial powers.
💡 Beginner Tips
- Check the mod's comments or forum posts for any known compatibility issues with other race overhauls.
- Since it's a simple plugin, load it after other race mods to ensure its changes take priority.
- If you're using a mod manager, let it handle the installation to avoid manual file placement errors.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Vizaru
- Version
- 1.09
- Downloads
- 30,964
- Endorsements
- 183
- Category
- Races, Classes, and Birthsigns
- Created
- 2/24/2023
- Updated
- 4/27/2023
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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