OAAB Dwemer Pavements
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #14 of 174 Dungeons and Locations mods in this game by downloads
📋 About This Mod
OAAB Dwemer Pavements
In the vanilla game, many of the dwemer ruins use regular cobblestone land textures in their exteriors. For most of them, this doesn't stand out too much. A major exception being of Arkngthunch-Sturdumz in the West Gash which uses the same very polished cobblestone texture as is used in Balmora, High Town (where the manors are located). Did House Hlaalu come and pave the exterior of this isolated ruin? That doesn't make any sense. So I decided that it would be better for dwemer ruins to have their own pavement texture outside of their entrances. This mod replaces the cobblestone textures outside of all Vvardenfell-based dwemer ruins with a new texture. In addition to the texture swap, I also made a "road edge" mesh which helps blend this new pavement into the ruins and the surrounding landscape.
Some of my reasoning for making this mod is that the designer who used that cobblestone texture outside of Arkngthunch-Sturdumz clearly wanted to show that it was stone bricks on the ground outside of the ruin, but didn't have the texture asset available to properly visualize that intention. So I tried to create what I thought a dedicated cobblestone/pavement texture may have looked for the dwemer set.
Compatibility:
This mod edits the exterior of most dwemer ruins. Therefore it has the potential to conflict with mods which do the same. With that said, my edits are very minimal. I do not change the landscape shape (but I do change landscape textures), and my mesh additions are relatively minimal. But if a mod makes drastic changes to the exterior, then it could definitely conflict. I would appreciate players notify me if anything is found and I may be able to create patches.
OAAB Dwemer Pavements is a texture replacement mod for Morrowind that swaps the cobblestone textures outside all Vvardenfell dwemer ruins with a new, more fitting texture. It's a small, focused cosmetic improvement for players who want more lore-friendly exteriors. With 615 endorsements and 95,150 downloads, it's a well-received niche mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 615 endorsements and over 95k downloads.
- Simple texture swap that enhances immersion without changing gameplay.
- Fits perfectly with the OAAB project's goal of lore-friendly Morrowind.
⚠️ Cons
- Only affects Vvardenfell ruins, not those in expansions like Solstheim.
- Purely cosmetic – no gameplay or loot changes, so not for players seeking new content.
For Morrowind players who care about visual consistency and want dwemer ruins to look more authentic. Also great for fans of the OAAB project. Skip if you're looking for gameplay overhauls or new dungeons.
💡 Beginner Tips
- Use a mod manager like Wrye Mash or Mod Organizer 2 to easily install and uninstall the texture replacer.
- If installing manually, place the textures in your Morrowind Data Files folder and ensure the mod is loaded after other texture mods to avoid conflicts.
- This mod is compatible with the OAAB project, so if you're using OAAB, install this alongside for a cohesive look.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Melchior Dahrk
- Version
- 1.3
- Downloads
- 95,150
- Endorsements
- 615
- Category
- Dungeons and Locations
- Created
- 9/10/2021
- Updated
- 7/16/2026
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