MWSE State-Based Health

⭐ ⭐ (460 endorsements) 📥 17,773 downloads 📌 v1.3 📅 5/25/2020
⚪ Last updated 2021

By Necrolesian · Gameplay

⬇ Download Mod 🏛️ Official Download Source: Nexus Mods ↗ 📅 Updated: 7/14/2021 📅 Created: 5/25/2020
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 MWSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #117 of 372 Gameplay mods in this game by downloads

📋 About This Mod



This is a state-based health mod implemented in MWSE. Your health will now be calculated based on your current endurance, strength and level.

The formula is:

(strength + endurance) / 2 + (level - 1) fLevelUpHealthEndMult endurance

This is basically the same as the vanilla health formula, but based only on your current stats. You no longer need to start with endurance as high as possible, or increase it as quickly as possible, in order to maximize health. Any increases (or decreases) to endurance or strength will be immediately reflected in your new max health.

Health is calculated based on your current endurance and strength, not your "base" stats. This means anything that influences your end/str, such as any fortify or drain effects (or attribute damage) will influence your health accordingly. This makes Fortify Endurance (and, to a lesser extent, Fortify Strength) effects more useful because they will also increase your health. It also makes Drain or Damage End/Str effects more dangerous.

This mod respects the value of the fLevelUpHealthEndMult GMST. In vanilla Morrowind, this GMST is set to 0. 1, which means 1/10 of your endurance is added to your health for each level above level 1. If you're playing a mod that changes this GMST, the modded value will be used in health calculations.

It also takes into account any Fortify Health effects you're under, and whether you're using the Morrowind Code Patch feature that causes Fortify Health to affect max in addition to current health, so you'll have the correct health both before and after the Fortify Health effect wears off.

Configuration

There are three configurable settings in the Mod Config Menu. The first relates to how to handle changes to current health when you're not at full health.

By default, the mod will maintain the ratio of your current and max health. For example, if your health is currently 23/73 (a ratio of about 31. 5%), and your max health increases by 8 (say, because of a level increase), your health will now be about 25. 52/81, the same ratio. (Morrowind displays health as an integer, but it uses fractional values behind the scenes).

Note that this also takes into account any Fortify Health effect you're under. Fortify Health changes the ratio of current to max health. The ratio that's maintained is the ratio you would have if you weren't under a Fortify Health effect, so when the effect wears off, you'll have the same ratio as before.

However, if you prefer, you can configure the mod in the MCM to maintain the difference between your max and current health rather than the ratio. Using the above example (health 23/73 and your max health increases by 8), the difference is 50. When your max health increases to 81, your current health will be set to 31, maintaining that difference.

🤖 AI-enhanced — based on mod data

MWSE State-Based Health overhauls health calculation in Morrowind, basing it on current endurance, strength, and level. It's a lightweight gameplay mod for players who want stats to matter more dynamically. With 460 endorsements and 17,773 downloads, it's a proven choice for MWSE users.

✨ Key Features

Health is calculated based on current endurance, strength, and level.
Implemented using MWSE (Morrowind Script Extender) for advanced scripting.
Updates health dynamically as stats change, rather than at level-up only.

📊 Pros & Cons

✅ Pros

  • Community-approved with 460 endorsements and over 17k downloads.
  • Makes health reflect your actual stats, rewarding endurance and strength builds.
  • Lightweight and focused—does one thing and does it well.

⚠️ Cons

  • Requires MWSE, so it won't work for vanilla or OpenMW players.
  • Last updated in 2021—may have compatibility issues with newer MWSE versions.
  • No detailed documentation provided, so you'll need to figure out the exact mechanics yourself.
🎯 Is This For You?
For Morrowind veterans who want a more dynamic health system that rewards investing in endurance and strength. If you're already using MWSE mods and want a stat-based overhaul, this is a solid pick. Skip if you're playing vanilla or OpenMW, or if you prefer the traditional level-up health gain.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the latest MWSE installed and that your mod manager is set up to handle MWSE lua mods.
  • Since health is now stat-based, consider how it interacts with other mods that alter endurance or strength—test in a new game to avoid surprises.
  • Check the mod's comments section on Nexus for user reports on compatibility with current MWSE builds.

📊 Mod Details

Game
Morrowind Mods
Author
Necrolesian
Version
1.3
Downloads
17,773
Endorsements
460
Category
Gameplay
Created
5/25/2020
Updated
7/14/2021

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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